Entity field with three layers
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2eb65c3092
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1 changed files with 21 additions and 3 deletions
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@ -2,22 +2,31 @@ using Godot;
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public partial class PlantField : Node2D
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{
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private Area2D _plantSetter;
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private Sprite2D _plantSetter;
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private readonly Vector2 tile = new Vector2(Utility.TileWidth, Utility.TileHeight);
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private bool _canPlace;
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[Export]
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private PlantResource _plant;
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public override void _Ready()
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{
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LevelController.Instance.PlantField = this;
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_plantSetter = GetChild<Area2D>(0);
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_plantSetter = GetChild<Sprite2D>(0);
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}
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public override void _Process(double delta)
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{
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// Getting and storing global mouse position, setting plant-poiner to it
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var mouse_pos = GetGlobalMousePosition();
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_plantSetter.GlobalPosition = mouse_pos;
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// Getting position in grid coordinates
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var expected_pos = (_plantSetter.GlobalPosition / tile).Ceil() * tile - new Vector2(20, 14);
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if (expected_pos.X > Utility.LeftFieldBoundary.X && expected_pos.X < Utility.RightFieldBoundary.X && expected_pos.Y > Utility.LeftFieldBoundary.Y && expected_pos.Y < Utility.RightFieldBoundary.Y)
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// Checking for boundaries
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bool inBoundary = expected_pos.X > Utility.LeftFieldBoundary.X && expected_pos.X < Utility.RightFieldBoundary.X && expected_pos.Y > Utility.LeftFieldBoundary.Y && expected_pos.Y < Utility.RightFieldBoundary.Y;
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// Setting visuals
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if (_plant != null && inBoundary)
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{
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_canPlace = true;
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Material.Set("shader_parameter/amount", 0);
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@ -30,5 +39,14 @@ public partial class PlantField : Node2D
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Cursor.Instance.SetDefaultCursor();
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Material.Set("shader_parameter/amount", 1);
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}
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// Spawning plant
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if (Input.IsMouseButtonPressed(MouseButton.Left) && _canPlace)
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{
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var plant = _plant.Scene.Instantiate<Node2D>();
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LevelController.Instance.Pools.Plants.AddChild(plant);
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plant.GlobalPosition = expected_pos;
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}
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}
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}
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