diff --git a/project.godot b/project.godot index c4737f9..9088033 100644 --- a/project.godot +++ b/project.godot @@ -16,7 +16,7 @@ warnings/check_angle_interpolation_type_conflicting=false [application] config/name="Liberation of the Neighbourville" -config/version="0.1.4" +config/version="0.1.5" run/main_scene="uid://bfstrli64u23y" config/features=PackedStringArray("4.4", "C#", "Forward Plus") config/icon="res://icon.png" diff --git a/scenes/entities/Zombies/bucket_zombie.tscn b/scenes/entities/Zombies/bucket_zombie.tscn index e5e6987..2974f19 100644 --- a/scenes/entities/Zombies/bucket_zombie.tscn +++ b/scenes/entities/Zombies/bucket_zombie.tscn @@ -31,7 +31,7 @@ flat_value = 10.0 percentage_value = 0.0 mult_value = 1.0 -[sub_resource type="Resource" id="Resource_lt6ps"] +[sub_resource type="Resource" id="Resource_v1iwd"] resource_local_to_scene = true script = ExtResource("4_1s2fn") flat_value = 0.2 @@ -55,48 +55,59 @@ use_parent_material = false [node name="RightUpperLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt" index="1"] use_parent_material = false -scale = Vector2(0.999837, 0.999837) +scale = Vector2(0.999834, 0.999834) + +[node name="RightLowerLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg" index="1"] +scale = Vector2(0.999833, 0.999833) [node name="RightFoot" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg/RightLowerLeg" index="0"] -scale = Vector2(0.999833, 0.999833) +scale = Vector2(0.999835, 0.999835) [node name="LeftUpperLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt" index="2"] use_parent_material = false -scale = Vector2(0.999838, 0.999838) +scale = Vector2(0.999834, 0.999834) [node name="LeftLowerLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg" index="1"] -scale = Vector2(0.999831, 0.999831) +scale = Vector2(0.999834, 0.999834) [node name="LeftFoot" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg/LeftLowerLeg" index="1"] scale = Vector2(0.999831, 0.999831) [node name="Body" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt" index="3"] use_parent_material = false +scale = Vector2(0.999829, 0.999829) [node name="RightUpperArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="0"] use_parent_material = false -scale = Vector2(0.99982, 0.99982) [node name="RightLowerArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/RightUpperArm" index="1"] -scale = Vector2(0.99983, 0.99983) +scale = Vector2(0.999827, 0.999827) [node name="RightHand" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/RightUpperArm/RightLowerArm" index="0"] -scale = Vector2(0.999823, 0.999823) +scale = Vector2(0.999828, 0.999828) [node name="Tie" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="2"] -rotation = 0.0582635 -skew = -0.000132799 +rotation = 0.0815367 +skew = -0.000141144 [node name="Head" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="3"] -scale = Vector2(0.999833, 0.999833) +scale = Vector2(0.999827, 0.999827) + +[node name="Right_Eye" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head" index="0"] +position = Vector2(-16, -8) +scale = Vector2(1, 1) + +[node name="Left_Eye" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head" index="1"] +position = Vector2(-4, -9) +scale = Vector2(1, 1) [node name="Jaw" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head" index="2"] -position = Vector2(-3.00071, 2.99879) -rotation = 0.00565429 -scale = Vector2(0.999831, 0.999831) +position = Vector2(-3.001, 2.9983) +rotation = 0.00791286 +scale = Vector2(0.999827, 0.999827) [node name="Jaw" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head" index="1"] -scale = Vector2(0.999831, 0.999831) +scale = Vector2(0.999827, 0.999827) [node name="Hat" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head" index="4"] position = Vector2(-6, -8) @@ -107,22 +118,23 @@ texture = ExtResource("3_0nlp0") degradationStages = Array[Texture]([ExtResource("3_0nlp0"), ExtResource("4_xx7fu"), ExtResource("5_v1iwd")]) [node name="LeftUpperArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="4"] -scale = Vector2(0.999831, 0.999831) +scale = Vector2(0.999829, 0.999829) [node name="Left_Lower_Arm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile" index="0"] -rotation = 0.0547805 -scale = Vector2(1.00001, 1.00001) +rotation = 0.0766625 +scale = Vector2(1, 1) [node name="Left_Hand" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile/Left_Lower_Arm" index="0"] show_behind_parent = false -rotation = -0.0241767 -scale = Vector2(0.999661, 0.999661) +position = Vector2(-0.99983, 12.9978) +rotation = -0.0338341 +scale = Vector2(0.999658, 0.999658) [node name="LeftLowerArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm" index="2"] -scale = Vector2(0.999835, 0.999835) +scale = Vector2(0.99983, 0.99983) [node name="LeftHand" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/LeftLowerArm" index="0"] -scale = Vector2(0.999831, 0.999831) +scale = Vector2(0.999828, 0.999828) [node name="Left_Hand" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/LeftLowerArm/LeftHand" index="0"] texture = SubResource("AtlasTexture_wfem3") @@ -140,8 +152,8 @@ metadata/_edit_lock_ = true _damage = SubResource("Resource_2bm8y") [node name="Mover" parent="." index="4"] -_speed = SubResource("Resource_lt6ps") -_speedControlMult = 0.187967 +_speed = SubResource("Resource_v1iwd") +_speedControlMult = 0.26305 [node name="Armor" parent="." index="6"] MaxHP = 375.0 diff --git a/scenes/entities/Zombies/cone_zombie.tscn b/scenes/entities/Zombies/cone_zombie.tscn index b1d5324..44b1ead 100644 --- a/scenes/entities/Zombies/cone_zombie.tscn +++ b/scenes/entities/Zombies/cone_zombie.tscn @@ -27,7 +27,7 @@ flat_value = 10.0 percentage_value = 0.0 mult_value = 1.0 -[sub_resource type="Resource" id="Resource_qof5v"] +[sub_resource type="Resource" id="Resource_b6mal"] resource_local_to_scene = true script = ExtResource("4_qof5v") flat_value = 0.2 @@ -41,39 +41,57 @@ _armor = NodePath("Armor") material = SubResource("ShaderMaterial_sat5k") [node name="RightUpperLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt" index="1"] -scale = Vector2(0.999833, 0.999833) +scale = Vector2(0.999836, 0.999836) -[node name="RightFoot" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg/RightLowerLeg" index="0"] -scale = Vector2(0.99983, 0.99983) - -[node name="LeftUpperLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt" index="2"] +[node name="RightLowerLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg" index="1"] scale = Vector2(0.999835, 0.999835) +[node name="RightFoot" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg/RightLowerLeg" index="0"] +scale = Vector2(0.999831, 0.999831) + +[node name="LeftUpperLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt" index="2"] +scale = Vector2(0.999834, 0.999834) + +[node name="LeftLowerLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg" index="1"] +scale = Vector2(0.999836, 0.999836) + [node name="LeftFoot" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg/LeftLowerLeg" index="1"] -scale = Vector2(0.999829, 0.999829) +scale = Vector2(0.999832, 0.999832) [node name="Body" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt" index="3"] -scale = Vector2(0.999828, 0.999828) +scale = Vector2(0.999829, 0.999829) [node name="RightUpperArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="0"] -scale = Vector2(0.999828, 0.999828) +scale = Vector2(0.999825, 0.999825) [node name="RightLowerArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/RightUpperArm" index="1"] -scale = Vector2(0.999827, 0.999827) +scale = Vector2(0.999825, 0.999825) + +[node name="RightHand" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/RightUpperArm/RightLowerArm" index="0"] +scale = Vector2(0.999829, 0.999829) [node name="Tie" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="2"] -rotation = -0.0474381 -skew = -9.50098e-05 +rotation = -0.109484 +skew = -9.78708e-05 [node name="Head" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="3"] -scale = Vector2(0.999827, 0.999827) +scale = Vector2(0.999829, 0.999829) + +[node name="Right_Eye" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head" index="0"] +position = Vector2(-16, -8) +scale = Vector2(1, 1) [node name="Left_Eye" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head" index="1"] position = Vector2(-4, -9) +scale = Vector2(1, 1) [node name="Jaw" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head" index="2"] -position = Vector2(-2.94109, 2.85781) -rotation = -0.0331358 +position = Vector2(-2.73308, 2.35578) +rotation = -0.0509399 +scale = Vector2(0.999827, 0.999827) + +[node name="Jaw" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head" index="1"] +scale = Vector2(0.999827, 0.999827) [node name="Hat" type="RigidBody2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head" index="4" node_paths=PackedStringArray("data")] position = Vector2(-2.5, -13.5) @@ -102,26 +120,30 @@ thresholdPercentage = Array[float]([1.0, 0.667, 0.333]) position = Vector2(1, -6) shape = SubResource("CircleShape2D_67t4t") +[node name="LeftUpperArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="4"] +scale = Vector2(0.999829, 0.999829) + [node name="Left_Lower_Arm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile" index="0"] -rotation = -0.0502802 -scale = Vector2(1, 1) +rotation = -0.0477755 +scale = Vector2(0.999998, 0.999998) [node name="Left_Hand" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile/Left_Lower_Arm" index="0"] -rotation = -0.0414459 -scale = Vector2(0.999655, 0.999655) +position = Vector2(-0.99983, 12.9978) +rotation = -0.135402 +scale = Vector2(0.999661, 0.999661) [node name="LeftLowerArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm" index="2"] -scale = Vector2(0.99983, 0.99983) +scale = Vector2(0.999828, 0.999828) [node name="LeftHand" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/LeftLowerArm" index="0"] -scale = Vector2(0.999825, 0.999825) +scale = Vector2(0.999831, 0.999831) [node name="Eatbox" parent="." index="2"] _damage = SubResource("Resource_w70im") [node name="Mover" parent="." index="4"] -_speed = SubResource("Resource_qof5v") -_speedControlMult = 0.339097 +_speed = SubResource("Resource_b6mal") +_speedControlMult = 1.05271 [node name="Armor" type="Node" parent="." index="6"] script = ExtResource("3_5s7in") diff --git a/scenes/entities/Zombies/zombie.tscn b/scenes/entities/Zombies/zombie.tscn index d9b6498..f464380 100644 --- a/scenes/entities/Zombies/zombie.tscn +++ b/scenes/entities/Zombies/zombie.tscn @@ -769,7 +769,7 @@ size = Vector2(16, 48) [sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_2q05d"] [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_ccrjo"] -graph_offset = Vector2(-606, 210) +graph_offset = Vector2(-437.603, 39.6198) nodes/TimeScale/node = SubResource("AnimationNodeTimeScale_2q05d") nodes/TimeScale/position = Vector2(60, 120) nodes/Tree/node = ExtResource("8_ckb7n") @@ -779,7 +779,7 @@ node_connections = [&"TimeScale", 0, &"Tree", &"output", 0, &"TimeScale"] [sub_resource type="Resource" id="Resource_ckb7n"] resource_local_to_scene = true script = ExtResource("7_b3p4o") -flat_value = 0.4 +flat_value = 0.2 percentage_value = 0.0 mult_value = 1.0 @@ -825,7 +825,7 @@ metadata/_edit_lock_ = true [node name="RightUpperLeg" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt"] use_parent_material = true position = Vector2(-6, 3) -scale = Vector2(0.999834, 0.999834) +scale = Vector2(0.999833, 0.999833) rest = Transform2D(1, 0, 0, 1, -6, 3) editor_settings/show_bone_gizmo = false @@ -837,7 +837,7 @@ metadata/_edit_lock_ = true [node name="RightLowerLeg" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg"] position = Vector2(-2, 12) -scale = Vector2(0.999834, 0.999834) +scale = Vector2(0.999832, 0.999832) rest = Transform2D(1, 0, 0, 1, -2, 12) editor_settings/show_bone_gizmo = false @@ -866,7 +866,7 @@ metadata/_edit_lock_ = true [node name="LeftUpperLeg" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt"] use_parent_material = true position = Vector2(6, 4) -scale = Vector2(0.999835, 0.999835) +scale = Vector2(0.999836, 0.999836) rest = Transform2D(1, 0, 0, 1, 6, 4) editor_settings/show_bone_gizmo = false @@ -906,7 +906,7 @@ metadata/_edit_lock_ = true [node name="Body" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt"] use_parent_material = true position = Vector2(1, -2) -scale = Vector2(0.999828, 0.999828) +scale = Vector2(0.99983, 0.99983) rest = Transform2D(1, 0, 0, 1, 1, -2) editor_settings/show_bone_gizmo = false @@ -926,7 +926,7 @@ metadata/_edit_lock_ = true [node name="RightLowerArm" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/RightUpperArm"] position = Vector2(-2, 15) -scale = Vector2(0.999829, 0.999829) +scale = Vector2(0.999828, 0.999828) rest = Transform2D(1, 0, 0, 1, -2, 15) editor_settings/show_bone_gizmo = false @@ -960,9 +960,7 @@ metadata/_edit_lock_ = true [node name="Tie" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body"] visible = false -position = Vector2(-9, -21) -rotation = 0.136025 -skew = -0.000390291 +skew = -0.000391841 rest = Transform2D(1, 0, 0, 1, -9, -21) auto_calculate_length_and_angle = false length = 24.0 @@ -977,7 +975,7 @@ metadata/_edit_lock_ = true [node name="Head" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body"] position = Vector2(-10, -25) -scale = Vector2(0.999826, 0.999826) +scale = Vector2(0.999828, 0.999828) rest = Transform2D(1, 0, 0, 1, -10, -25) editor_settings/show_bone_gizmo = false @@ -1013,8 +1011,7 @@ offset = Vector2(-2, -2) metadata/_edit_lock_ = true [node name="Jaw" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head"] -position = Vector2(-2.94454, 2.85896) -rotation = 0.018693 +position = Vector2(-3, 3) scale = Vector2(0.999828, 0.999828) texture = SubResource("AtlasTexture_x5uj2") centered = false @@ -1066,7 +1063,7 @@ remote_path = NodePath("../../HeadParticle/Head/Left_Eye") [node name="LeftUpperArm" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body"] position = Vector2(-1, -20) -scale = Vector2(0.999828, 0.999828) +scale = Vector2(0.999826, 0.999826) rest = Transform2D(1, 0, 0, 1, -1, -20) editor_settings/show_bone_gizmo = false @@ -1088,8 +1085,7 @@ minTorque = -45.0 maxTorque = 45.0 [node name="Left_Lower_Arm" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile"] -rotation = 0.152567 -scale = Vector2(0.999999, 0.999999) +scale = Vector2(0.999997, 0.999997) texture = SubResource("AtlasTexture_auqeq") centered = false offset = Vector2(-5, 0) @@ -1098,8 +1094,7 @@ metadata/_edit_lock_ = true [node name="Left_Hand" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile/Left_Lower_Arm"] show_behind_parent = true position = Vector2(-0.99983, 12.9978) -rotation = -0.0799279 -scale = Vector2(0.99966, 0.99966) +scale = Vector2(0.999658, 0.999658) texture = SubResource("AtlasTexture_vlvtp") centered = false offset = Vector2(-4, -1) @@ -1115,13 +1110,13 @@ _observedEntity = NodePath("../../../../../../../..") [node name="LeftLowerArm" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm"] position = Vector2(-2, 14) -scale = Vector2(0.999829, 0.999829) +scale = Vector2(0.999827, 0.999827) rest = Transform2D(1, 0, 0, 1, -2, 14) editor_settings/show_bone_gizmo = false [node name="LeftHand" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/LeftLowerArm"] position = Vector2(-1, 13) -scale = Vector2(0.99983, 0.99983) +scale = Vector2(0.999828, 0.999828) rest = Transform2D(1, 0, 0, 1, -1, 13) auto_calculate_length_and_angle = false length = 6.0 @@ -1171,7 +1166,6 @@ entity = NodePath("..") [node name="Mover" type="Node" parent="."] script = ExtResource("4_u5syx") _speed = SubResource("Resource_ckb7n") -_speedControlMult = 0.621417 [node name="ChompPlayer" type="Node" parent="."] script = ExtResource("10_ruqsf") diff --git a/translations/zombies.csv b/translations/zombies.csv index 0e3d7eb..f2fe452 100644 --- a/translations/zombies.csv +++ b/translations/zombies.csv @@ -3,35 +3,35 @@ basic,Basic zombie,Обычный зомби basic_desc,"The most basic zombie that Zomboss has. Health points: [color=darkred]7 peas[/color]. Walk speed: [color=darkred]0.2 tiles/second[/color]. -Attack speed: [color=darkred]1 Hz[/color]. +Attack speed: [color=darkred]2.67 Hz[/color]. Attack damage: [color=darkred]1 bite[/color]. ","Самый обычный зомби, который есть у Зомбосса. Очки здоровья: [color=darkred]7 горошин[/color]. Скорость ходьбы: [color=darkred]0.2 клеток/сек[/color]. -Скорость атаки: [color=darkred]1 Гц[/color]. +Скорость атаки: [color=darkred]2.67 Гц[/color]. Урон от атаки: [color=darkred]1 укус[/color]." buckethead,Buckethead,Ведроголовый buckethead_desc,"Wears metal to protect his remaining brains. Equivalent of ~7 zombies. Health points: [color=darkred]7 peas[/color]. Armour points: [color=darkred]39 peas[/color]. Walk speed: [color=darkred]0.2 tiles/second[/color]. -Attack speed: [color=darkred]1 Hz[/color]. +Attack speed: [color=darkred]2.67 Hz[/color]. Attack damage: [color=darkred]1 bite[/color]. ","Носит ведро чтобы защитить остатки мозгов. Равен примерно 7 зомби. Очки здоровья: [color=darkred]7 горошин[/color]. Очки брони: [color=darkred]39 горошин[/color]. Скорость ходьбы: [color=darkred]0.2 клеток/сек/color]. -Скорость атаки: [color=darkred]1 Гц[/color]. +Скорость атаки: [color=darkred]2.67 Гц[/color]. Урон от атаки: [color=darkred]1 укус[/color]." conehead,Conehead,Конусоголовый conehead_desc,"Armoured version of basic zombie. Equivalent of ~3 zombies. Health points: [color=darkred]7 peas[/color]. Armour points: [color=darkred]13 peas[/color]. Walk speed: [color=darkred]0.2 tiles/second[/color]. -Attack speed: [color=darkred]1 Hz[/color]. +Attack speed: [color=darkred]2.67 Hz[/color]. Attack damage: [color=darkred]1 bite[/color]. ","Бронированная версия базового зомби. Равен примерно трём зомби. Очки здоровья: [color=darkred]7 горошин[/color]. Очки брони: [color=darkred]13 горошин[/color]. Скорость ходьбы: [color=darkred]0.2 клеток/сек[/color]. -Скорость атаки: [color=darkred]1 Гц[/color]. +Скорость атаки: [color=darkred]2.67 Гц[/color]. Урон от атаки: [color=darkred]1 укус[/color]." hobo,Trash can zombie,Зомби в мусорке hobo_desc,"Some time in the past he met a great conqueror. Hates to live without his can. Equivalent of ~8 zombies. @@ -40,12 +40,14 @@ Health points: [color=darkred]13 peas[/color]. Armour points: [color=darkred]39 peas[/color]. Walk speed: [color=darkred]0.2 tiles/second[/color]. Run speed: [color=darkred]0.6 tiles/second[/color]. -Attack speed: [color=darkred]1 Hz[/color]. +Attack speed when calm: [color=darkred]1 Hz[/color]. +Attack speed when enraged: [color=darkred]8 Hz[/color]. Attack damage: [color=darkred]1 bite[/color]. ","Однажды повстречал великого полководца. Ненавидит жить без своего ведра. Равен примерно 8 зомби. -[color=darkgreen]Имеет иммунитет к эффектам как у чеснока. [/color] +[color=darkgreen]Имеет иммунитет к эффекту чеснока. [/color] Очки здоровья: [color=darkred]13 горошин[/color]. -Armour points: [color=darkred]39 горошин[/color]. +Очки брони: [color=darkred]39 горошин[/color]. Скорость ходьбы: [color=darkred]0.2 клеток/сек[/color]. Скорость бега: [color=darkred]0.6 клеток/сек[/color]. -Скорость атаки: [color=darkred]1 Гц[/color]. +Скорость атаки в покое: [color=darkred]1 Гц[/color]. +Скорость атаки в гневе: [color=darkred]8 Гц[/color]. Урон от атаки: [color=darkred]1 укус[/color]. " diff --git a/translations/zombies.en.translation b/translations/zombies.en.translation index 184a456..88a3679 100644 Binary files a/translations/zombies.en.translation and b/translations/zombies.en.translation differ diff --git a/translations/zombies.ru.translation b/translations/zombies.ru.translation index 6189382..60fd75b 100644 Binary files a/translations/zombies.ru.translation and b/translations/zombies.ru.translation differ