full gamepad support
This commit is contained in:
parent
31ba172123
commit
a57d79e84a
21 changed files with 213 additions and 46 deletions
15
scripts/gui/pause_menu/PM_GamepadFocus.cs
Normal file
15
scripts/gui/pause_menu/PM_GamepadFocus.cs
Normal file
|
|
@ -0,0 +1,15 @@
|
|||
using Godot;
|
||||
using System;
|
||||
|
||||
public partial class PM_GamepadFocus : Node
|
||||
{
|
||||
// Called when the node enters the scene tree for the first time.
|
||||
public override void _Ready()
|
||||
{
|
||||
}
|
||||
|
||||
// Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
public override void _Process(double delta)
|
||||
{
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue