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17 changed files with 369 additions and 52 deletions
39
resources/animations/zombies/basic_zombie_tree.tres
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39
resources/animations/zombies/basic_zombie_tree.tres
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[gd_resource type="AnimationNodeStateMachine" load_steps=9 format=3 uid="uid://dj0blope85bg7"]
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_h0rfo"]
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animation = &"basic_zombie/eat"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_nog33"]
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animation = &"basic_zombie/idle"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_g2uel"]
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animation = &"basic_zombie/walk"
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_vxhht"]
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advance_mode = 2
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_r8rju"]
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advance_mode = 2
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_y2ivb"]
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advance_mode = 2
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advance_expression = "get(\"isEating\") == true"
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_7d3k4"]
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advance_mode = 2
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advance_expression = "get(\"isEating\") == true"
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_kk4wi"]
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advance_mode = 2
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advance_expression = "get(\"isEating\") == false"
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[resource]
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states/End/position = Vector2(977, 90)
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states/basic_zombie_eat/node = SubResource("AnimationNodeAnimation_h0rfo")
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states/basic_zombie_eat/position = Vector2(575, 185)
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states/basic_zombie_idle/node = SubResource("AnimationNodeAnimation_nog33")
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states/basic_zombie_idle/position = Vector2(366, 100)
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states/basic_zombie_walk/node = SubResource("AnimationNodeAnimation_g2uel")
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states/basic_zombie_walk/position = Vector2(575, 35)
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transitions = ["Start", "basic_zombie_idle", SubResource("AnimationNodeStateMachineTransition_vxhht"), "basic_zombie_idle", "basic_zombie_walk", SubResource("AnimationNodeStateMachineTransition_r8rju"), "basic_zombie_idle", "basic_zombie_eat", SubResource("AnimationNodeStateMachineTransition_y2ivb"), "basic_zombie_walk", "basic_zombie_eat", SubResource("AnimationNodeStateMachineTransition_7d3k4"), "basic_zombie_eat", "basic_zombie_walk", SubResource("AnimationNodeStateMachineTransition_kk4wi")]
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graph_offset = Vector2(13, 26)
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