loose menu

This commit is contained in:
Rendo 2025-06-29 01:15:45 +05:00
commit a6f817efbc
17 changed files with 369 additions and 52 deletions

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@ -0,0 +1,17 @@
using Godot;
namespace Newlon.Components.Plants;
public partial class LoseZone : RuntimePlantData
{
public override void TakeDamage(int amount, Node origin, Utility.DamageTypes damageType = Utility.DamageTypes.PHYSICAL)
{
}
public override void Kill()
{
}
}

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@ -0,0 +1 @@
uid://c0ov2bq5er0gh

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@ -25,7 +25,7 @@ public partial class RuntimePlantData : Node2D, IEntity
_hp = _maxHP;
}
public void Heal(int amount, Node origin)
public virtual void Heal(int amount, Node origin)
{
_hp += amount;
@ -37,7 +37,7 @@ public partial class RuntimePlantData : Node2D, IEntity
}
}
public void TakeDamage(int amount, Node origin, Utility.DamageTypes damageType = Utility.DamageTypes.PHYSICAL)
public virtual void TakeDamage(int amount, Node origin, Utility.DamageTypes damageType = Utility.DamageTypes.PHYSICAL)
{
_hp -= amount;
@ -48,18 +48,18 @@ public partial class RuntimePlantData : Node2D, IEntity
Kill();
}
}
public void Kill()
public virtual void Kill()
{
PoolContainer.Instance.EntityField[Resource.Layer].Remove(GlobalPosition);
QueueFree();
}
public void DisableBrain()
public virtual void DisableBrain()
{
GetNode<Node>("Behaviour").ProcessMode = ProcessModeEnum.Disabled;
}
public void EnableBrain()
public virtual void EnableBrain()
{
GetNode<Node>("Behaviour").ProcessMode = ProcessModeEnum.Inherit;
}