Pool container canvas layers
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1 changed files with 4 additions and 4 deletions
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@ -9,13 +9,13 @@ using System.Collections.Generic;
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public partial class PoolContainer : Node
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public partial class PoolContainer : Node
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{
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{
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[Export]
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[Export]
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public Node Zombies { get; private set; }
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public CanvasLayer Zombies { get; private set; }
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[Export]
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[Export]
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public Node Plants { get; private set; }
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public CanvasLayer Plants { get; private set; }
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[Export]
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[Export]
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public Node Projectiles { get; private set; }
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public CanvasLayer Projectiles { get; private set; }
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[Export]
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[Export]
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public Node Structures { get; private set; }
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public CanvasLayer Structures { get; private set; }
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public Dictionary<Vector2, IEntity>[] EntityField = { new Dictionary<Vector2, IEntity>(), new Dictionary<Vector2, IEntity>(), new Dictionary<Vector2, IEntity>() };
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public Dictionary<Vector2, IEntity>[] EntityField = { new Dictionary<Vector2, IEntity>(), new Dictionary<Vector2, IEntity>(), new Dictionary<Vector2, IEntity>() };
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public override void _Ready()
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public override void _Ready()
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