Animations improved

This commit is contained in:
Фёдор Веселов 2024-10-07 00:05:10 +05:00
commit ad18793543
35 changed files with 430 additions and 465 deletions

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=7 format=3 uid="uid://b7innrovtmf5u"]
[gd_scene load_steps=13 format=3 uid="uid://b7innrovtmf5u"]
[ext_resource type="PackedScene" uid="uid://dy41q1kxray5t" path="res://scenes/entities/plants/peashooter.tscn" id="1_lp85e"]
[ext_resource type="Texture2D" uid="uid://cu0651pvvkmvm" path="res://assets/sprites/atlases/plants/snow_pea.png" id="2_ytrm0"]
@ -25,11 +25,34 @@ _data = {
"RESET": SubResource("Animation_pephc")
}
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_dv2ad"]
animation = &"snowpea/idle"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ptach"]
animation = &"snowpea/shoot"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_8spty"]
switch_mode = 2
advance_mode = 2
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_lshcr"]
advance_mode = 2
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_ihul0"]
advance_mode = 2
advance_condition = &"ready"
[sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_qdmro"]
states/snowpea_idle/node = SubResource("AnimationNodeAnimation_dv2ad")
states/snowpea_idle/position = Vector2(408, 100)
states/snowpea_shoot/node = SubResource("AnimationNodeAnimation_ptach")
states/snowpea_shoot/position = Vector2(682, 100)
transitions = ["snowpea_shoot", "snowpea_idle", SubResource("AnimationNodeStateMachineTransition_8spty"), "Start", "snowpea_idle", SubResource("AnimationNodeStateMachineTransition_lshcr"), "snowpea_idle", "snowpea_shoot", SubResource("AnimationNodeStateMachineTransition_ihul0")]
[node name="Snowpea" instance=ExtResource("1_lp85e")]
[node name="Sprite2D" parent="." index="0"]
texture = ExtResource("2_ytrm0")
frame = 0
[node name="AnimationPlayer" parent="." index="1"]
libraries = {
@ -38,8 +61,8 @@ libraries = {
}
autoplay = "snowpea/idle"
[node name="AnimationTree" parent="." index="2"]
tree_root = SubResource("AnimationNodeStateMachine_qdmro")
[node name="Shooter" parent="." index="3"]
_projectile = ExtResource("5_bv86m")
[node name="Behaviour" parent="." index="4"]
_libName = "snowpea"