Animations improved

This commit is contained in:
Фёдор Веселов 2024-10-07 00:05:10 +05:00
commit ad18793543
35 changed files with 430 additions and 465 deletions

View file

@ -2,21 +2,15 @@ using Godot;
namespace Newlon.Components.Plants.Behaviours;
public partial class PeashooterBehaviour : Node
public partial class PeashooterBehaviour : BaseBehaviour
{
[Export] private AnimationPlayer _player;
[Export] private Timer _shootTimer;
[Export] private Eyesight _sight;
[Export] private string _libName;
public override void _Process(double delta)
{
bool readyToShoot = _sight.EnemyDetected && _shootTimer.TimeLeft <= 0;
if(readyToShoot)
{
_player.Play(_libName+"/shoot");
_player.Queue(_libName+"/idle");
}
_tree.Set("parameters/conditions/ready",readyToShoot);
}
}