Changed zombie speed from int to floatmod, added hobo

This commit is contained in:
Rendo 2025-06-22 23:30:37 +05:00
commit ad8ecb875a
9 changed files with 310 additions and 158 deletions

View file

@ -8,26 +8,30 @@ public partial class EatBox : Area2D
{
// Rewrite this class completely when field system will be introduced.
[Export] private int _damage;
[Export] private AnimationTree _animationTree;
[Export] private FloatModifiers _damage;
private RuntimePlantData plant;
public bool isEating = false;
public void Bite()
{
if (GetParent<RuntimeZombieData>().AbleToEat)
plant?.TakeDamage(_damage,GetParent());
{
plant?.TakeDamage((int)_damage.GetValue(), GetParent());
}
}
public void OnAreaEntered(Area2D area)
{
var parent = area.GetParent();
GD.Print(parent.Name);
if (parent != null && parent is RuntimePlantData plantData)
{
plant = plantData;
_animationTree.Set("parameters/conditions/eat", true);
_animationTree.Set("parameters/conditions/end_eat", false);
isEating = true;
}
}
@ -38,8 +42,7 @@ public partial class EatBox : Area2D
if (parent == plant)
{
plant = null;
_animationTree.Set("parameters/conditions/eat", false);
_animationTree.Set("parameters/conditions/end_eat", true);
isEating = false;
}
}
}

View file

@ -4,30 +4,40 @@ namespace Newlon.Components.Zombies;
public partial class ZombieMover : Node
{
[Export(hintString: "suffix:tile/sec")]
private float _speedMultiplier = 1.0f;
private float _speed = 1;
[Export]
private FloatModifiers _speed;
private Node2D _zombie;
public override void _Ready()
{
_zombie = GetParent<Node2D>();
_speed = (FloatModifiers)_speed.Duplicate();
}
public override void _PhysicsProcess(double delta)
{
_zombie.Position -= _zombie.Transform.X
* _speed
* (float)delta
* Utility.TileWidth
* GetParent<RuntimeZombieData>().LocalTimescale
* _speedMultiplier;
_zombie.Position -= _zombie.Transform.X
* (float)delta
* Utility.TileWidth
* GetParent<RuntimeZombieData>().LocalTimescale
* _speed.GetValue();
GD.Print(_speed.GetMult());
}
public void SetSpeed(float speed)
public void SetSpeedFlat(float speed)
{
_speed = speed;
_speed.SetFlat(speed);
}
public void SetSpeedPercentage(float speed)
{
_speed.SetPercentage(speed);
}
public void SetSpeedMult(float speed)
{
_speed.SetMult(speed);
}
public void AddMult(float amount)
{
_speed.ChangeMult(amount);
}
}

View file

@ -1,19 +0,0 @@
using Godot;
namespace Newlon.Components.Zombies.Behaviours;
public partial class BasicZombieBehaviour : Node
{
[Export] private AnimationTree _animationTree;
public void StartEating()
{
_animationTree.Set("parameters/conditions/eat",true);
_animationTree.Set("parameters/conditions/end_eat", false);
GD.Print("StartEating");
}
public void EndEating()
{
_animationTree.Set("parameters/conditions/eat", false);
_animationTree.Set("parameters/conditions/end_eat", true);
}
}

View file

@ -1 +0,0 @@
uid://cgf61r46dgh4m

View file

@ -0,0 +1,17 @@
using Godot;
namespace Newlon.Components.Zombies.Behaviours;
public partial class HoboBehaviour : Node
{
[Export] private EatBox _eatBox;
[Export] private AnimationTree _animationTree;
public bool isEating => _eatBox.isEating;
public bool canDestroyed = false;
public void Trashed()
{
canDestroyed = true;
((AnimationNodeStateMachinePlayback)_animationTree.Get("parameters/playback")).Travel("hobo_zombie_can_destroy");
_animationTree.Set("parameters/eat_Tree/blend/blend_amount", 1.0);
}
}

View file

@ -0,0 +1 @@
uid://c5v2og85t7s6j