Changed zombie speed from int to floatmod, added hobo

This commit is contained in:
Rendo 2025-06-22 23:30:37 +05:00
commit ad8ecb875a
9 changed files with 310 additions and 158 deletions

View file

@ -8,26 +8,30 @@ public partial class EatBox : Area2D
{
// Rewrite this class completely when field system will be introduced.
[Export] private int _damage;
[Export] private AnimationTree _animationTree;
[Export] private FloatModifiers _damage;
private RuntimePlantData plant;
public bool isEating = false;
public void Bite()
{
if (GetParent<RuntimeZombieData>().AbleToEat)
plant?.TakeDamage(_damage,GetParent());
{
plant?.TakeDamage((int)_damage.GetValue(), GetParent());
}
}
public void OnAreaEntered(Area2D area)
{
var parent = area.GetParent();
GD.Print(parent.Name);
if (parent != null && parent is RuntimePlantData plantData)
{
plant = plantData;
_animationTree.Set("parameters/conditions/eat", true);
_animationTree.Set("parameters/conditions/end_eat", false);
isEating = true;
}
}
@ -38,8 +42,7 @@ public partial class EatBox : Area2D
if (parent == plant)
{
plant = null;
_animationTree.Set("parameters/conditions/eat", false);
_animationTree.Set("parameters/conditions/end_eat", true);
isEating = false;
}
}
}