Signal context

This commit is contained in:
Rendo 2025-07-22 19:24:34 +05:00
commit b4bf3ab8bc
13 changed files with 112 additions and 72 deletions

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@ -7,7 +7,7 @@ public partial class RuntimeZombieData : Entity
[Export]
private Armor _armor;
[Signal] public delegate void HasBeenKilledEventHandler(RuntimeZombieData who);
[Signal] public delegate void HPChangedMixedEventHandler(float delta);
[Signal] public delegate void HPChangedMixedEventHandler(EntitySignalContext context);
public bool AbleToEat = true;
public override void _Ready()
@ -20,6 +20,14 @@ public partial class RuntimeZombieData : Entity
public override void Heal(float amount, Node origin)
{
var context = new EntitySignalContext()
{
source = (Entity)origin,
target = this,
actionAmount = amount,
deltaHP = Mathf.Clamp(HP+amount,0,MaxHP-amount)
};
if (_armor != null)
{
HP += _armor.Heal(amount);
@ -42,33 +50,54 @@ public partial class RuntimeZombieData : Entity
}
EmitSignal(SignalName.OnDamaged);
var context = new EntitySignalContext()
{
source = origin,
target = this,
actionAmount = amount
};
if (HP - damage <= 0)
{
var delta = -HP;
HP = 0;
EmitSignal(SignalName.OnHPChanged, delta, origin);
EmitSignal(SignalName.OnHPChanged, context);
context.deltaHP = delta;
KillByDamage();
}
else
{
HP -= damage;
EmitSignal(SignalName.OnHPChanged, -damage, origin);
context.deltaHP = -damage;
EmitSignal(SignalName.OnHPChanged, context);
}
}
public void HPChangedMixedInvokerSource(float delta, Node source)
public void HPChangedMixedInvokerSource(EntitySignalContext context)
{
EmitSignal(SignalName.HPChangedMixed, delta);
EmitSignal(SignalName.HPChangedMixed, context);
}
public void HPChangedMixedInvoker(float delta)
{
EmitSignal(SignalName.HPChangedMixed, -delta);
EmitSignal(SignalName.HPChangedMixed, new EntitySignalContext()
{
deltaHP = -delta,
source = null,
target = this,
actionAmount = delta
});
}
public float GetMaxHPMixed()
public float GetMaxHPMixed()
{
if (_armor != null)
return MaxHP + _armor.MaxHP;
return MaxHP;
}
public float GetHPMixed()
{
if (_armor != null)
return HP + _armor._hp;
return HP;
}
#region Death sequence
private bool _killed = false;
public override void KillByDamage()