Signal context
This commit is contained in:
parent
8a7295be82
commit
b4bf3ab8bc
13 changed files with 112 additions and 72 deletions
|
|
@ -83,9 +83,16 @@ public partial class LevelRunner : Node
|
|||
waveTimer.WaitTime = resource.waves[waveIndex].customWaveDelay > 0 ? resource.waves[waveIndex].customWaveDelay : resource.standardWaveDelay;
|
||||
waveTimer.Start();
|
||||
}
|
||||
private void OnHPChanged(float delta)
|
||||
private void OnHPChanged(EntitySignalContext context)
|
||||
{
|
||||
waveHealth += delta;
|
||||
waveHealth = 0;
|
||||
foreach (var zombie in zombies)
|
||||
{
|
||||
if (zombie != null)
|
||||
{
|
||||
waveHealth += zombie.GetHPMixed();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (waveIndex == resource.waves.Count - 1) return;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue