Signal context
This commit is contained in:
parent
8a7295be82
commit
b4bf3ab8bc
13 changed files with 112 additions and 72 deletions
|
|
@ -36,7 +36,6 @@ PlayerProgress="*res://scripts/PlayerProgress.cs"
|
|||
|
||||
window/size/viewport_width=600
|
||||
window/size/viewport_height=400
|
||||
window/size/mode=4
|
||||
window/stretch/mode="canvas_items"
|
||||
|
||||
[dotnet]
|
||||
|
|
|
|||
|
|
@ -821,7 +821,7 @@ metadata/_edit_lock_ = true
|
|||
[node name="RightUpperLeg" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt"]
|
||||
use_parent_material = true
|
||||
position = Vector2(-6, 3)
|
||||
scale = Vector2(0.999834, 0.999834)
|
||||
scale = Vector2(0.999832, 0.999832)
|
||||
rest = Transform2D(1, 0, 0, 1, -6, 3)
|
||||
editor_settings/show_bone_gizmo = false
|
||||
|
||||
|
|
@ -833,13 +833,13 @@ metadata/_edit_lock_ = true
|
|||
|
||||
[node name="RightLowerLeg" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg"]
|
||||
position = Vector2(-2, 12)
|
||||
scale = Vector2(0.999832, 0.999832)
|
||||
scale = Vector2(0.999836, 0.999836)
|
||||
rest = Transform2D(1, 0, 0, 1, -2, 12)
|
||||
editor_settings/show_bone_gizmo = false
|
||||
|
||||
[node name="RightFoot" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg/RightLowerLeg"]
|
||||
position = Vector2(-2, 14)
|
||||
scale = Vector2(0.999832, 0.999832)
|
||||
scale = Vector2(0.999833, 0.999833)
|
||||
rest = Transform2D(1, 0, 0, 1, -2, 14)
|
||||
auto_calculate_length_and_angle = false
|
||||
length = 12.0
|
||||
|
|
@ -874,7 +874,7 @@ metadata/_edit_lock_ = true
|
|||
|
||||
[node name="LeftLowerLeg" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg"]
|
||||
position = Vector2(-1, 13)
|
||||
scale = Vector2(0.999836, 0.999836)
|
||||
scale = Vector2(0.999828, 0.999828)
|
||||
rest = Transform2D(1, 0, 0, 1, -1, 13)
|
||||
editor_settings/show_bone_gizmo = false
|
||||
|
||||
|
|
@ -886,7 +886,7 @@ metadata/_edit_lock_ = true
|
|||
|
||||
[node name="LeftFoot" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg/LeftLowerLeg"]
|
||||
position = Vector2(6, 10)
|
||||
scale = Vector2(0.999828, 0.999828)
|
||||
scale = Vector2(0.999829, 0.999829)
|
||||
rest = Transform2D(1, 0, 0, 1, 6, 10)
|
||||
auto_calculate_length_and_angle = false
|
||||
length = 12.0
|
||||
|
|
@ -902,7 +902,7 @@ metadata/_edit_lock_ = true
|
|||
[node name="Body" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt"]
|
||||
use_parent_material = true
|
||||
position = Vector2(1, -2)
|
||||
scale = Vector2(0.999826, 0.999826)
|
||||
scale = Vector2(0.99983, 0.99983)
|
||||
rest = Transform2D(1, 0, 0, 1, 1, -2)
|
||||
editor_settings/show_bone_gizmo = false
|
||||
|
||||
|
|
@ -910,7 +910,7 @@ editor_settings/show_bone_gizmo = false
|
|||
z_index = -1
|
||||
use_parent_material = true
|
||||
position = Vector2(-14, -23)
|
||||
scale = Vector2(0.999827, 0.999827)
|
||||
scale = Vector2(0.999829, 0.999829)
|
||||
rest = Transform2D(1, 0, 0, 1, -14, -23)
|
||||
editor_settings/show_bone_gizmo = false
|
||||
|
||||
|
|
@ -922,13 +922,13 @@ metadata/_edit_lock_ = true
|
|||
|
||||
[node name="RightLowerArm" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/RightUpperArm"]
|
||||
position = Vector2(-2, 15)
|
||||
scale = Vector2(0.999829, 0.999829)
|
||||
scale = Vector2(0.999827, 0.999827)
|
||||
rest = Transform2D(1, 0, 0, 1, -2, 15)
|
||||
editor_settings/show_bone_gizmo = false
|
||||
|
||||
[node name="RightHand" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/RightUpperArm/RightLowerArm"]
|
||||
position = Vector2(-1, 13)
|
||||
scale = Vector2(0.999827, 0.999827)
|
||||
scale = Vector2(0.999829, 0.999829)
|
||||
rest = Transform2D(1, 0, 0, 1, -1, 13)
|
||||
auto_calculate_length_and_angle = false
|
||||
length = 8.0
|
||||
|
|
@ -956,8 +956,8 @@ metadata/_edit_lock_ = true
|
|||
|
||||
[node name="Tie" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body"]
|
||||
position = Vector2(-9, -21)
|
||||
rotation = 0.0770157
|
||||
skew = -0.000432968
|
||||
rotation = 0.0155712
|
||||
skew = -0.00043869
|
||||
rest = Transform2D(1, 0, 0, 1, -9, -21)
|
||||
auto_calculate_length_and_angle = false
|
||||
length = 24.0
|
||||
|
|
@ -972,7 +972,7 @@ metadata/_edit_lock_ = true
|
|||
|
||||
[node name="Head" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body"]
|
||||
position = Vector2(-10, -25)
|
||||
scale = Vector2(0.999825, 0.999825)
|
||||
scale = Vector2(0.999822, 0.999822)
|
||||
rest = Transform2D(1, 0, 0, 1, -10, -25)
|
||||
editor_settings/show_bone_gizmo = false
|
||||
|
||||
|
|
@ -1010,9 +1010,9 @@ offset = Vector2(-2, -2)
|
|||
metadata/_edit_lock_ = true
|
||||
|
||||
[node name="Jaw" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head"]
|
||||
position = Vector2(-3.00095, 2.9984)
|
||||
rotation = 0.00747412
|
||||
scale = Vector2(0.999827, 0.999827)
|
||||
position = Vector2(-2.75527, 2.40711)
|
||||
rotation = 0.0250584
|
||||
scale = Vector2(0.999813, 0.999813)
|
||||
texture = SubResource("AtlasTexture_x5uj2")
|
||||
centered = false
|
||||
offset = Vector2(-12, -2)
|
||||
|
|
@ -1029,7 +1029,7 @@ _observedEntity = NodePath("../../../../../../../..")
|
|||
|
||||
[node name="Jaw" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head"]
|
||||
position = Vector2(-3, 3)
|
||||
scale = Vector2(0.999827, 0.999827)
|
||||
scale = Vector2(0.999813, 0.999813)
|
||||
rest = Transform2D(1, 0, 0, 1, -3, 3)
|
||||
auto_calculate_length_and_angle = false
|
||||
length = 11.0
|
||||
|
|
@ -1085,8 +1085,8 @@ minTorque = -45.0
|
|||
maxTorque = 45.0
|
||||
|
||||
[node name="Left_Lower_Arm" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile"]
|
||||
rotation = 0.0724117
|
||||
scale = Vector2(0.999999, 0.999999)
|
||||
rotation = 0.120426
|
||||
scale = Vector2(0.999994, 0.999994)
|
||||
texture = SubResource("AtlasTexture_auqeq")
|
||||
centered = false
|
||||
offset = Vector2(-5, 0)
|
||||
|
|
@ -1095,8 +1095,8 @@ metadata/_edit_lock_ = true
|
|||
[node name="Left_Hand" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile/Left_Lower_Arm"]
|
||||
show_behind_parent = true
|
||||
position = Vector2(-0.99983, 12.9978)
|
||||
rotation = -0.0319581
|
||||
scale = Vector2(0.999658, 0.999658)
|
||||
rotation = -0.107145
|
||||
scale = Vector2(0.999655, 0.999655)
|
||||
texture = SubResource("AtlasTexture_vlvtp")
|
||||
centered = false
|
||||
offset = Vector2(-4, -1)
|
||||
|
|
@ -1112,13 +1112,13 @@ _observedEntity = NodePath("../../../../../../../..")
|
|||
|
||||
[node name="LeftLowerArm" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm"]
|
||||
position = Vector2(-2, 14)
|
||||
scale = Vector2(0.999829, 0.999829)
|
||||
scale = Vector2(0.999824, 0.999824)
|
||||
rest = Transform2D(1, 0, 0, 1, -2, 14)
|
||||
editor_settings/show_bone_gizmo = false
|
||||
|
||||
[node name="LeftHand" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/LeftLowerArm"]
|
||||
position = Vector2(-1, 13)
|
||||
scale = Vector2(0.999827, 0.999827)
|
||||
scale = Vector2(0.999825, 0.999825)
|
||||
rest = Transform2D(1, 0, 0, 1, -1, 13)
|
||||
auto_calculate_length_and_angle = false
|
||||
length = 6.0
|
||||
|
|
@ -1168,7 +1168,7 @@ entity = NodePath("..")
|
|||
[node name="Mover" type="Node" parent="."]
|
||||
script = ExtResource("4_u5syx")
|
||||
_speed = SubResource("Resource_ckb7n")
|
||||
_speedControlMult = 0.133731
|
||||
_speedControlMult = 2.5893
|
||||
|
||||
[node name="HitPlayer" type="Node" parent="."]
|
||||
script = ExtResource("12_he8da")
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
[gd_scene load_steps=57 format=3 uid="uid://dd3yegl1xo44m"]
|
||||
[gd_scene load_steps=56 format=3 uid="uid://dd3yegl1xo44m"]
|
||||
|
||||
[ext_resource type="AudioStream" uid="uid://b6xb6mjdecg6a" path="res://assets/audio/sfx/level/readysetplant.mp3" id="1_4gg2g"]
|
||||
[ext_resource type="Script" uid="uid://bndu1h5kgcde8" path="res://scripts/level/RuntimeLevelData.cs" id="1_31ltw"]
|
||||
|
|
@ -583,15 +583,6 @@ Vector2i(1, 0): {
|
|||
}
|
||||
}
|
||||
|
||||
[sub_resource type="GDScript" id="GDScript_4gg2g"]
|
||||
script/source = "extends Label
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
print(str($\"../LevelRunner\".waveHealth))
|
||||
"
|
||||
|
||||
[node name="StandardLevel" type="Node2D"]
|
||||
|
||||
[node name="MainAnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
|
|
@ -904,13 +895,6 @@ ignore_time_scale = true
|
|||
|
||||
[node name="ReadySetPlantPlayer" type="AudioStreamPlayer" parent="."]
|
||||
|
||||
[node name="Label" type="Label" parent="."]
|
||||
offset_left = 308.0
|
||||
offset_top = 378.0
|
||||
offset_right = 348.0
|
||||
offset_bottom = 395.0
|
||||
script = SubResource("GDScript_4gg2g")
|
||||
|
||||
[connection signal="OnLevelStateChanged" from="Data" to="SunSpawner/Timer" method="OnLevelStateChanged"]
|
||||
[connection signal="OnLevelStateChanged" from="Data" to="ZombieLevelPrevewer" method="OnLevelStateChanged"]
|
||||
[connection signal="OnLevelStateChanged" from="Data" to="InitialSpawner" method="OnLevelStateChanged"]
|
||||
|
|
|
|||
|
|
@ -11,36 +11,52 @@ public partial class Entity : Node2D
|
|||
#region Health points
|
||||
[Export] public float MaxHP;
|
||||
public float HP;
|
||||
[Signal] public delegate void OnHPChangedEventHandler(float deltaHP, Node origin);
|
||||
[Signal] public delegate void OnHPChangedEventHandler(EntitySignalContext context);
|
||||
[Signal] public delegate void OnDamagedEventHandler();
|
||||
|
||||
public virtual void TakeDamage(float amount, Node origin)
|
||||
{
|
||||
EmitSignal(SignalName.OnDamaged);
|
||||
var context = new EntitySignalContext()
|
||||
{
|
||||
target = this,
|
||||
source = (Entity)origin,
|
||||
actionAmount = amount
|
||||
};
|
||||
if (HP - amount <= 0)
|
||||
{
|
||||
EmitSignal(SignalName.OnHPChanged, -HP, origin);
|
||||
context.deltaHP = -HP;
|
||||
EmitSignal(SignalName.OnHPChanged, context);
|
||||
HP = 0;
|
||||
KillByDamage();
|
||||
}
|
||||
else
|
||||
{
|
||||
context.deltaHP = -amount;
|
||||
HP -= amount;
|
||||
EmitSignal(SignalName.OnHPChanged, -amount, origin);
|
||||
EmitSignal(SignalName.OnHPChanged, context);
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void Heal(float amount, Node origin)
|
||||
{
|
||||
var context = new EntitySignalContext()
|
||||
{
|
||||
target = this,
|
||||
source = (Entity)origin,
|
||||
actionAmount = amount
|
||||
};
|
||||
if (HP + amount > MaxHP)
|
||||
{
|
||||
EmitSignal(SignalName.OnHPChanged, MaxHP - HP, origin);
|
||||
context.deltaHP = MaxHP - HP;
|
||||
EmitSignal(SignalName.OnHPChanged, context);
|
||||
HP = MaxHP;
|
||||
}
|
||||
else
|
||||
{
|
||||
context.deltaHP = amount;
|
||||
HP += amount;
|
||||
EmitSignal(SignalName.OnHPChanged, amount, origin);
|
||||
EmitSignal(SignalName.OnHPChanged, context);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -14,7 +14,7 @@ public partial class EntityHPObserver : Node
|
|||
_observedEntity.OnHPChanged += OnHPChanged;
|
||||
}
|
||||
|
||||
private void OnHPChanged(float delta, Node origin)
|
||||
private void OnHPChanged(EntitySignalContext context)
|
||||
{
|
||||
if (_setGreater == false && _observedEntity.HP / _observedEntity.MaxHP <= _threshold)
|
||||
{
|
||||
|
|
|
|||
11
scripts/entities/EntitySignalContext.cs
Normal file
11
scripts/entities/EntitySignalContext.cs
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
using Godot;
|
||||
|
||||
namespace Newlon.Components;
|
||||
|
||||
public partial class EntitySignalContext : RefCounted
|
||||
{
|
||||
public Node source;
|
||||
public Entity target;
|
||||
public float actionAmount;
|
||||
public float deltaHP;
|
||||
}
|
||||
1
scripts/entities/EntitySignalContext.cs.uid
Normal file
1
scripts/entities/EntitySignalContext.cs.uid
Normal file
|
|
@ -0,0 +1 @@
|
|||
uid://cbdvo20dhiadw
|
||||
|
|
@ -14,7 +14,7 @@ public partial class FlashComponent : CanvasGroup
|
|||
_shaderMaterial = Material as ShaderMaterial;
|
||||
}
|
||||
|
||||
public void DamageFlash(int damage,Node origin)
|
||||
public void DamageFlash(EntitySignalContext context)
|
||||
{
|
||||
Flash();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -29,10 +29,10 @@ public partial class NerdusReturnAttack : Area2D
|
|||
entities.Remove(entity);
|
||||
}
|
||||
}
|
||||
private void OnHPChanged(float delta, Node source)
|
||||
private void OnHPChanged(EntitySignalContext context)
|
||||
{
|
||||
if (delta >= 0) return;
|
||||
returnAmount -= delta;
|
||||
if (context.deltaHP >= 0) return;
|
||||
returnAmount -= context.deltaHP;
|
||||
triggered = true;
|
||||
}
|
||||
public void ReturnAllDamage()
|
||||
|
|
|
|||
|
|
@ -9,10 +9,10 @@ public partial class ReturnEffect : Node
|
|||
[Export]
|
||||
private Effect _effectToReturn;
|
||||
|
||||
public void OnDamageRecieved(int delta,Node origin)
|
||||
public void OnDamageRecieved(EntitySignalContext context)
|
||||
{
|
||||
if (delta >= 0) return;
|
||||
if (origin is RuntimeZombieData zombie)
|
||||
if (context.deltaHP >= 0) return;
|
||||
if (context.source is RuntimeZombieData zombie)
|
||||
{
|
||||
zombie.GiveEffect(_effectToReturn);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -5,18 +5,11 @@ namespace Newlon.Components.Plants.Behaviours;
|
|||
|
||||
public partial class HpBasedBehaviour : BaseBehaviour
|
||||
{
|
||||
private RuntimePlantData _data;
|
||||
[Export] private Array<string> parameters;
|
||||
|
||||
public override void _Ready()
|
||||
public void OnHPChanged(EntitySignalContext context)
|
||||
{
|
||||
base._Ready();
|
||||
_data = GetParent<RuntimePlantData>();
|
||||
}
|
||||
|
||||
public void OnHPChanged(float amount, Node origin)
|
||||
{
|
||||
var calc = _data.HP / _data.MaxHP;
|
||||
var calc = context.target.HP / context.target.MaxHP;
|
||||
foreach (var par in parameters)
|
||||
{
|
||||
_tree.Set(par, calc);
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ public partial class RuntimeZombieData : Entity
|
|||
[Export]
|
||||
private Armor _armor;
|
||||
[Signal] public delegate void HasBeenKilledEventHandler(RuntimeZombieData who);
|
||||
[Signal] public delegate void HPChangedMixedEventHandler(float delta);
|
||||
[Signal] public delegate void HPChangedMixedEventHandler(EntitySignalContext context);
|
||||
public bool AbleToEat = true;
|
||||
|
||||
public override void _Ready()
|
||||
|
|
@ -20,6 +20,14 @@ public partial class RuntimeZombieData : Entity
|
|||
|
||||
public override void Heal(float amount, Node origin)
|
||||
{
|
||||
var context = new EntitySignalContext()
|
||||
{
|
||||
source = (Entity)origin,
|
||||
target = this,
|
||||
actionAmount = amount,
|
||||
deltaHP = Mathf.Clamp(HP+amount,0,MaxHP-amount)
|
||||
};
|
||||
|
||||
if (_armor != null)
|
||||
{
|
||||
HP += _armor.Heal(amount);
|
||||
|
|
@ -42,33 +50,54 @@ public partial class RuntimeZombieData : Entity
|
|||
}
|
||||
|
||||
EmitSignal(SignalName.OnDamaged);
|
||||
var context = new EntitySignalContext()
|
||||
{
|
||||
source = origin,
|
||||
target = this,
|
||||
actionAmount = amount
|
||||
};
|
||||
if (HP - damage <= 0)
|
||||
{
|
||||
var delta = -HP;
|
||||
HP = 0;
|
||||
EmitSignal(SignalName.OnHPChanged, delta, origin);
|
||||
EmitSignal(SignalName.OnHPChanged, context);
|
||||
context.deltaHP = delta;
|
||||
KillByDamage();
|
||||
}
|
||||
else
|
||||
{
|
||||
HP -= damage;
|
||||
EmitSignal(SignalName.OnHPChanged, -damage, origin);
|
||||
context.deltaHP = -damage;
|
||||
EmitSignal(SignalName.OnHPChanged, context);
|
||||
}
|
||||
}
|
||||
public void HPChangedMixedInvokerSource(float delta, Node source)
|
||||
public void HPChangedMixedInvokerSource(EntitySignalContext context)
|
||||
{
|
||||
EmitSignal(SignalName.HPChangedMixed, delta);
|
||||
EmitSignal(SignalName.HPChangedMixed, context);
|
||||
}
|
||||
public void HPChangedMixedInvoker(float delta)
|
||||
{
|
||||
EmitSignal(SignalName.HPChangedMixed, -delta);
|
||||
|
||||
EmitSignal(SignalName.HPChangedMixed, new EntitySignalContext()
|
||||
{
|
||||
deltaHP = -delta,
|
||||
source = null,
|
||||
target = this,
|
||||
actionAmount = delta
|
||||
});
|
||||
}
|
||||
public float GetMaxHPMixed()
|
||||
public float GetMaxHPMixed()
|
||||
{
|
||||
if (_armor != null)
|
||||
return MaxHP + _armor.MaxHP;
|
||||
return MaxHP;
|
||||
}
|
||||
public float GetHPMixed()
|
||||
{
|
||||
if (_armor != null)
|
||||
return HP + _armor._hp;
|
||||
return HP;
|
||||
}
|
||||
#region Death sequence
|
||||
private bool _killed = false;
|
||||
public override void KillByDamage()
|
||||
|
|
|
|||
|
|
@ -83,9 +83,16 @@ public partial class LevelRunner : Node
|
|||
waveTimer.WaitTime = resource.waves[waveIndex].customWaveDelay > 0 ? resource.waves[waveIndex].customWaveDelay : resource.standardWaveDelay;
|
||||
waveTimer.Start();
|
||||
}
|
||||
private void OnHPChanged(float delta)
|
||||
private void OnHPChanged(EntitySignalContext context)
|
||||
{
|
||||
waveHealth += delta;
|
||||
waveHealth = 0;
|
||||
foreach (var zombie in zombies)
|
||||
{
|
||||
if (zombie != null)
|
||||
{
|
||||
waveHealth += zombie.GetHPMixed();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (waveIndex == resource.waves.Count - 1) return;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue