Zombie death and damage indicators

This commit is contained in:
Rendo 2025-07-12 00:15:17 +05:00
commit b524f97e7f
14 changed files with 324 additions and 117 deletions

View file

@ -0,0 +1,24 @@
using Godot;
using Newlon.Components.Zombies;
public partial class ZombieKillHandler : Node
{
[Export] private AnimationTree _tree;
[Export] private CollisionShape2D _collider;
private void OnKilled(RuntimeZombieData who)
{
var tween = CreateTween();
tween.TweenInterval(4.0);
tween.TweenCallback(Callable.From(() =>
{
((AnimationNodeStateMachinePlayback)_tree.Get("parameters/Tree/playback")).Travel("Death");
_collider.Disabled = true;
}));
tween.TweenInterval(3.0);
tween.TweenProperty(who, "modulate",new Color(1, 1, 1, 0),1.0);
tween.TweenCallback(Callable.From(() =>
{
who.Kill();
}));
}
}