Zombie death and damage indicators
This commit is contained in:
parent
bffb012a26
commit
b524f97e7f
14 changed files with 324 additions and 117 deletions
|
|
@ -10,6 +10,7 @@ public partial class RuntimeZombieData : Entity
|
|||
private AudioStream garlicSound;
|
||||
[Export]
|
||||
private AudioStream freezeSound;
|
||||
[Signal] public delegate void HasBeenKilledEventHandler(RuntimeZombieData who);
|
||||
public bool AbleToEat = true;
|
||||
|
||||
public override void Heal(float amount, Node origin)
|
||||
|
|
@ -44,9 +45,13 @@ public partial class RuntimeZombieData : Entity
|
|||
}
|
||||
}
|
||||
#region Death sequence
|
||||
private bool _killed = false;
|
||||
public override void KillByDamage()
|
||||
{
|
||||
if (_killed) return;
|
||||
_killed = true;
|
||||
AbleToEat = false;
|
||||
EmitSignal(SignalName.HasBeenKilled,this);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue