Threepeater added and line system removed

This commit is contained in:
Фёдор Веселов 2024-10-03 01:21:02 +05:00
commit b5d2466be4
16 changed files with 131 additions and 209 deletions

View file

@ -0,0 +1,26 @@
using Godot;
using Newlon.Components.Level;
namespace Newlon.Components.Plants;
public partial class ThreepeaterShooter : Shooter
{
public override void SpawnProjectile()
{
for(int i = -1; i <= 1; i++)
{
if ((int)GetParent<Node2D>().GlobalPosition.Y/Utility.TileHeight+i < 0 || (int)GetParent<Node2D>().GlobalPosition.Y/Utility.TileHeight+i > Utility.LineCount+1)
continue;
var instance = _projectile.Instantiate<Node2D>();
PoolContainer.Instance.Projectiles.AddChild(instance);
instance.GlobalTransform = GlobalTransform;
if(i != 0)
{
var tween = CreateTween().SetEase(Tween.EaseType.Out).SetTrans(Tween.TransitionType.Sine);
tween.TweenProperty(instance,"position:y",instance.Position.Y+i*Utility.TileHeight,0.5);
}
}
}
}