file refactor

This commit is contained in:
Rendo 2025-07-11 22:35:36 +05:00
commit bffb012a26
175 changed files with 1086 additions and 1107 deletions

54
scripts/Armor.cs Normal file
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using Godot;
namespace Newlon.Components;
[GlobalClass]
public partial class Armor : Node
{
[Signal]
public delegate void ArmorDamagedEventHandler(float hp);
[Signal]
public delegate void ArmorLostEventHandler();
[Export]
public float MaxHP { get; private set; }
private float _hp;
private bool _lost = false;
public override void _Ready()
{
_hp = MaxHP;
}
public float RecieveDamage(float damage)
{
if(_lost)
return damage;
float returnAmount = 0;
_hp -= damage;
if(_hp <= 0)
{
returnAmount = -_hp;
_hp = 0;
EmitSignal(SignalName.ArmorLost);
_lost = true;
}
EmitSignal(SignalName.ArmorDamaged,_hp);
return returnAmount;
}
public float Heal(float amount)
{
if(_lost)
return amount;
float returnAmount = 0;
_hp += amount;
if (_hp >= MaxHP)
{
returnAmount = _hp-MaxHP;
_hp = MaxHP;
}
EmitSignal(SignalName.ArmorDamaged,_hp);
return returnAmount;
}
}