file refactor
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175 changed files with 1086 additions and 1107 deletions
47
scripts/LinearProjectile.cs
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47
scripts/LinearProjectile.cs
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using Godot;
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using Newlon.Components.Level;
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using Newlon.Systems.Effects;
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namespace Newlon.Components;
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//
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// Projectile that travels from left to right
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//
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public partial class LinearProjectile : Area2D, IProjectile
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{
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[Export(hintString: "suffix:tile/sec")]
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private float _speed;
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[Export]
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private int _damage;
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[Export]
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private Effect _impactEffect;
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[Export]
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private PackedScene particles;
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private int _line;
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private bool used = false;
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public int Line { get => _line; set { _line = value; } }
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public override void _PhysicsProcess(double delta)
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{
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Translate(Vector2.Right * _speed * (float)delta * Utility.TileWidth);
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}
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public void OnAreaEntered(Area2D area)
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{
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if (used == true) return;
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var entity = area.GetParent<Entity>();
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if (entity != null)
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{
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entity.TakeDamage(_damage,this);
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used = true;
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if (_impactEffect != null)
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entity.GiveEffect(_impactEffect);
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PoolContainer.Instance.SpawnParticles(particles, GlobalPosition);
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QueueFree();
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}
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}
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}
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