file refactor
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175 changed files with 1086 additions and 1107 deletions
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using Godot;
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using Newlon.Components.Level;
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using Newlon.Components.Zombies;
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namespace Newlon.Components.Plants;
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public partial class ExplosionComponent : Area2D
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{
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[Export] private int damage;
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[Export] private PackedScene particles;
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public void Explode()
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{
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foreach (var zombie in GetOverlappingAreas())
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{
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var zombieData = zombie.GetParent<RuntimeZombieData>();
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zombieData?.TakeDamage(damage, GetParent());
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}
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PoolContainer.Instance.SpawnParticles(particles, GetParent<RuntimePlantData>().GlobalPosition);
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GetNode<ChannelPlayer>("ExplosionPlayer").Play();
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GetParent<RuntimePlantData>().Kill();
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}
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}
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