file refactor

This commit is contained in:
Rendo 2025-07-11 22:35:36 +05:00
commit bffb012a26
175 changed files with 1086 additions and 1107 deletions

View file

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using Godot;
using Newlon;
using Newlon.Components;
using Newlon.Components.GUI.Seedpackets;
using Newlon.Components.Plants;
public partial class Previewport : SubViewport
{
private Node current_display;
private Texture2D start_Field;
[Export] private Label title;
[Export] private RichTextLabel description;
public override void _Ready()
{
GetParent().GetViewport().GuiFocusChanged += OnFocusChanged;
start_Field = GetNode<Sprite2D>("FrameField").Texture;
}
public void OnFocusChanged(Control node)
{
if (GetParent<Control>().IsVisibleInTree() == false) return;
if (node is Seedpacket packet)
{
ChangeDisplay(packet.GetResource());
}
}
private void ChangeDisplay(DisplayResource resource)
{
// Expand with updates
if (current_display != null)
{
current_display.QueueFree();
}
if (resource.customFrame != null && resource.customFrame.almanachField != null)
{
GetNode<Sprite2D>("FrameField").Texture = resource.customFrame.almanachField;
}
else
GetNode<Sprite2D>("FrameField").Texture = start_Field;
current_display = resource.Scene.Instantiate();
title.Text = Tr(resource.name_key);
description.Text = Tr(resource.description_key);
AddChild(current_display);
if (current_display is Entity entity)
entity.DisableBrain();
}
}