file refactor

This commit is contained in:
Rendo 2025-07-11 22:35:36 +05:00
commit bffb012a26
175 changed files with 1086 additions and 1107 deletions

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using Godot;
using Newlon.Components.Level;
using Newlon.Components.Zombies;
public partial class FallParticle : RigidBody2D
{
[Export] private RuntimeZombieData data;
[Export] private float minAngle;
[Export] private float maxAngle;
[Export] private float minTorque;
[Export] private float maxTorque;
[Export] private float Impulse;
public void FallOff()
{
SetDeferred("freeze", false);
foreach (var floor in FallFloor.GetEverythingElse(FallFloor.GetNearest(data.GlobalPosition)))
{
AddCollisionExceptionWith(floor);
}
Callable.From(() =>
{
Reparent(PoolContainer.Instance.Zombies);
float rng_angle = Mathf.DegToRad((float)GD.RandRange(minAngle, maxAngle));
float rng_torque = Mathf.DegToRad((float)GD.RandRange(minTorque, maxTorque));
ApplyImpulse(new Vector2(Mathf.Sin(rng_angle) * Impulse, Mathf.Cos(rng_angle) * Impulse));
ApplyTorqueImpulse(rng_torque);
}).CallDeferred();
var tween = CreateTween();
tween.TweenInterval(4.0);
tween.TweenProperty(this, "modulate", new Color(Modulate.R, Modulate.G, Modulate.B, 0f), 1.0);
tween.TweenCallback(Callable.From(QueueFree));
}
}