file refactor

This commit is contained in:
Rendo 2025-07-11 22:35:36 +05:00
commit bffb012a26
175 changed files with 1086 additions and 1107 deletions

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using Godot;
using Newlon.Components.Level;
namespace Newlon.Components.Plants;
public partial class ThreepeaterShooter : Shooter
{
public override void SpawnProjectile()
{
for(int i = -1; i <= 1; i++)
{
if (GetParent<Node2D>().GlobalPosition.Y+i*Utility.TileHeight >= Utility.RightFieldBoundary.Y || GetParent<Node2D>().GlobalPosition.Y+i*Utility.TileHeight <= Utility.LeftFieldBoundary.Y)
continue;
var instance = _projectile.Instantiate<Node2D>();
PoolContainer.Instance.Projectiles.AddChild(instance);
instance.GlobalTransform = GlobalTransform;
if(i != 0)
{
var tween = CreateTween().SetEase(Tween.EaseType.Out).SetTrans(Tween.TransitionType.Sine);
tween.TweenProperty(instance,"position:y",instance.Position.Y+i*Utility.TileHeight,0.5);
}
}
}
}