file refactor
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da5a3e874b
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175 changed files with 1086 additions and 1107 deletions
11
scripts/zombies/AudioDamage.cs
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11
scripts/zombies/AudioDamage.cs
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using Godot;
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namespace Newlon.Components.Zombies;
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public partial class AudioDamage : AudioStreamPlayer2D
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{
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public void OnDamaged(int amount, Node origin)
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{
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Play();
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}
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}
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1
scripts/zombies/AudioDamage.cs.uid
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1
scripts/zombies/AudioDamage.cs.uid
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uid://bsg4utgc0u0vo
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47
scripts/zombies/EatBox.cs
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47
scripts/zombies/EatBox.cs
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using Godot;
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using Newlon.Components.Plants;
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namespace Newlon.Components.Zombies;
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public partial class EatBox : Area2D
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{
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// Rewrite this class completely when field system will be introduced.
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[Export] public FloatModifiers _damage;
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private RuntimePlantData plant;
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public bool isEating = false;
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public void Bite()
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{
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if (GetParent<RuntimeZombieData>().AbleToEat)
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{
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plant?.TakeDamage((int)_damage.GetValue(), GetParent());
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}
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}
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public void OnAreaEntered(Area2D area)
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{
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var parent = area.GetParent();
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if (parent != null && parent is RuntimePlantData plantData)
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{
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plant = plantData;
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isEating = true;
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}
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}
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public void OnAreaExited(Area2D area)
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{
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var parent = area.GetParent();
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if (parent == plant)
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{
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plant = null;
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isEating = false;
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}
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}
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}
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1
scripts/zombies/EatBox.cs.uid
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1
scripts/zombies/EatBox.cs.uid
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uid://dqyony6jxt2p0
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53
scripts/zombies/RuntimeZombieData.cs
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53
scripts/zombies/RuntimeZombieData.cs
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using Godot;
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namespace Newlon.Components.Zombies;
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public partial class RuntimeZombieData : Entity
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{
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[Export]
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private Armor _armor;
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[Export]
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private AudioStream garlicSound;
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[Export]
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private AudioStream freezeSound;
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public bool AbleToEat = true;
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public override void Heal(float amount, Node origin)
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{
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if (_armor != null)
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{
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HP += _armor.Heal(amount);
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}
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else
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HP += amount;
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EmitSignal(SignalName.OnHPChanged, amount, origin);
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if (HP > MaxHP)
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{
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HP = MaxHP;
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}
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}
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public override void TakeDamage(float amount, Node origin)
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{
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if (_armor != null)
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{
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HP -= _armor.RecieveDamage(amount);
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}
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else
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HP -= amount;
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EmitSignal(SignalName.OnHPChanged, -amount, origin);
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EmitSignal(SignalName.OnDamaged);
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if (HP <= 0)
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{
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KillByDamage();
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}
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}
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#region Death sequence
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public override void KillByDamage()
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{
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AbleToEat = false;
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}
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#endregion
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}
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1
scripts/zombies/RuntimeZombieData.cs.uid
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1
scripts/zombies/RuntimeZombieData.cs.uid
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uid://dildme6epx8l4
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46
scripts/zombies/ZombieMover.cs
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46
scripts/zombies/ZombieMover.cs
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using Godot;
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namespace Newlon.Components.Zombies;
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public partial class ZombieMover : Node
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{
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[Export]
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private FloatModifiers _speed;
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[Export]
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private float _speedControlMult;
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private Node2D _zombie;
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public override void _Ready()
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{
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_zombie = GetParent<Node2D>();
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_speed = (FloatModifiers)_speed.Duplicate();
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_speed.ChangePercentage((float)GD.RandRange(-0.05,0.05));
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}
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public override void _PhysicsProcess(double delta)
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{
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_zombie.Position -= _zombie.Transform.X
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* (float)delta
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* Utility.TileWidth
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* GetParent<RuntimeZombieData>().LocalTimescale
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* _speed.GetValue()
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* _speedControlMult;
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}
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public void SetSpeedFlat(float speed)
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{
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_speed.SetFlat(speed);
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}
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public void SetSpeedPercentage(float speed)
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{
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_speed.SetPercentage(speed);
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}
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public void SetSpeedMult(float speed)
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{
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_speed.SetMult(speed);
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}
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public void AddMult(float amount)
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{
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_speed.ChangeMult(amount);
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}
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}
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1
scripts/zombies/ZombieMover.cs.uid
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1
scripts/zombies/ZombieMover.cs.uid
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uid://7hdj2k14lfe4
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17
scripts/zombies/behaviours/HoboBehaviour.cs
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17
scripts/zombies/behaviours/HoboBehaviour.cs
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using Godot;
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namespace Newlon.Components.Zombies.Behaviours;
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public partial class HoboBehaviour : Node
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{
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[Export] private EatBox _eatBox;
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[Export] private AnimationTree _animationTree;
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public bool isEating => _eatBox.isEating;
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public bool canDestroyed = false;
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public void Trashed()
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{
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canDestroyed = true;
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((AnimationNodeStateMachinePlayback)_animationTree.Get("parameters/Tree/playback")).Travel("hobo_zombie_can_destroy");
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_eatBox._damage.SetMult(3.0f);
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}
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}
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1
scripts/zombies/behaviours/HoboBehaviour.cs.uid
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1
scripts/zombies/behaviours/HoboBehaviour.cs.uid
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@ -0,0 +1 @@
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uid://c5v2og85t7s6j
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