file refactor

This commit is contained in:
Rendo 2025-07-11 22:35:36 +05:00
commit bffb012a26
175 changed files with 1086 additions and 1107 deletions

47
scripts/zombies/EatBox.cs Normal file
View file

@ -0,0 +1,47 @@
using Godot;
using Newlon.Components.Plants;
namespace Newlon.Components.Zombies;
public partial class EatBox : Area2D
{
// Rewrite this class completely when field system will be introduced.
[Export] public FloatModifiers _damage;
private RuntimePlantData plant;
public bool isEating = false;
public void Bite()
{
if (GetParent<RuntimeZombieData>().AbleToEat)
{
plant?.TakeDamage((int)_damage.GetValue(), GetParent());
}
}
public void OnAreaEntered(Area2D area)
{
var parent = area.GetParent();
if (parent != null && parent is RuntimePlantData plantData)
{
plant = plantData;
isEating = true;
}
}
public void OnAreaExited(Area2D area)
{
var parent = area.GetParent();
if (parent == plant)
{
plant = null;
isEating = false;
}
}
}