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Фёдор Веселов 2024-09-08 00:45:50 +05:00
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using Godot;
using System;
//
// Class that gives access to level data, pools and etc.
//
public partial class LevelController : Node
{
public static LevelController Instance { get; private set; }
private bool _isLevelRunning = false;
public RuntimeLevelData LevelData { get; set; }
public PoolContainer Pools { get; set; }
public override void _EnterTree()
{
Instance = this;
}
public override void _ExitTree()
{
Instance = null;
}
public void StartLevel(PackedScene levelTileset, Script levelScript = null)
{
if (_isLevelRunning)
return;
GetTree().ChangeSceneToPacked(levelTileset);
if (levelScript != null)
GetTree().CurrentScene.SetScript(levelScript);
_isLevelRunning = true;
}
public void EndLevel()
{
if (_isLevelRunning == false)
return;
LevelData = null;
Pools = null;
_isLevelRunning = false;
}
}