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Фёдор Веселов 2024-09-08 00:45:50 +05:00
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using Godot;
using System;
//
// Projectile that travels from left to right
//
public partial class LinearProjectile : Area2D, IProjectile
{
[Export(hintString: "suffix:tile/sec")]
private float _speed;
[Export]
private int _damage;
private int _line;
public int Line { get => _line; set { _line = value; } }
public override void _PhysicsProcess(double delta)
{
Translate(Vector2.Right * _speed * (float)delta * Utility.TileWidth);
}
public void OnAreaEntered(Area2D area)
{
var entity = area.GetParent<IEntity>();
if (entity != null && entity.Line == _line)
{
entity.TakeDamage(_damage);
QueueFree();
}
}
}