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Фёдор Веселов 2024-09-08 00:45:50 +05:00
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scripts/Utility.cs Normal file
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using Godot;
using System;
//
// Class for general-used constants and utility tools
//
public partial class Utility
{
public const int TileWidth = 50;
public const int TileHeight = 60;
public static readonly Vector2I LeftFieldBoundary = new Vector2I(305,76);
public static readonly Vector2I RightFieldBoundary = new Vector2I(755,376);
}