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scripts/Utility.cs
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14
scripts/Utility.cs
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using Godot;
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using System;
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//
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// Class for general-used constants and utility tools
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//
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public partial class Utility
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{
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public const int TileWidth = 50;
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public const int TileHeight = 60;
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public static readonly Vector2I LeftFieldBoundary = new Vector2I(305,76);
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public static readonly Vector2I RightFieldBoundary = new Vector2I(755,376);
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}
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