Zombie hp meta rebalanced
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parent
e4c25a1ca5
commit
c6ceaa28d2
13 changed files with 155 additions and 309 deletions
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@ -1,16 +0,0 @@
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shader_type canvas_item;
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render_mode unshaded;
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uniform sampler2D screen_texture : hint_screen_texture, repeat_disable, filter_nearest;
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uniform vec4 blend_color : source_color;
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uniform float amount : hint_range(0,1,0.01);
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void fragment() {
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vec4 c = textureLod(screen_texture, SCREEN_UV, 0.0);
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if (c.a > 0.0001) {
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c.rgb /= c.a;
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}
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COLOR *= mix(c,blend_color * c.a,amount);
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}
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@ -1 +0,0 @@
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uid://d0eo5uuj222c4
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5
assets/shaders/radial_progress.gdshader
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5
assets/shaders/radial_progress.gdshader
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@ -0,0 +1,5 @@
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shader_type canvas_item;
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void fragment() {
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COLOR = vec4(1);
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}
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1
assets/shaders/radial_progress.gdshader.uid
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1
assets/shaders/radial_progress.gdshader.uid
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@ -0,0 +1 @@
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uid://c5kv2gwtme1dk
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