Zombie hp meta rebalanced

This commit is contained in:
Rendo 2025-07-23 16:39:56 +05:00
commit c6ceaa28d2
13 changed files with 155 additions and 309 deletions

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shader_type canvas_item;
render_mode unshaded;
uniform sampler2D screen_texture : hint_screen_texture, repeat_disable, filter_nearest;
uniform vec4 blend_color : source_color;
uniform float amount : hint_range(0,1,0.01);
void fragment() {
vec4 c = textureLod(screen_texture, SCREEN_UV, 0.0);
if (c.a > 0.0001) {
c.rgb /= c.a;
}
COLOR *= mix(c,blend_color * c.a,amount);
}

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uid://d0eo5uuj222c4

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shader_type canvas_item;
void fragment() {
COLOR = vec4(1);
}

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uid://c5kv2gwtme1dk