Zombie hp meta rebalanced
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e4c25a1ca5
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c6ceaa28d2
13 changed files with 155 additions and 309 deletions
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@ -1,7 +1,9 @@
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[gd_scene load_steps=13 format=3 uid="uid://xu4i6tmkv00a"]
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[gd_scene load_steps=17 format=3 uid="uid://xu4i6tmkv00a"]
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[ext_resource type="PackedScene" uid="uid://hhjbqkjqpt7x" path="res://scenes/entities/Zombies/cone_zombie.tscn" id="1_mwqpo"]
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[ext_resource type="Shader" uid="uid://btf4xhu31ln6n" path="res://assets/shaders/canvas_group_flash.gdshader" id="2_lea3a"]
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[ext_resource type="Texture2D" uid="uid://ce04l60l6mhfk" path="res://assets/sprites/bucket1.tres" id="3_0nlp0"]
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[ext_resource type="Shader" uid="uid://cgc7spjkhsx7c" path="res://assets/shaders/generic_flash.gdshader" id="3_xq7ta"]
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[ext_resource type="Script" uid="uid://c3cfnrmnnuqms" path="res://addons/floatmodifiers/FloatModifiers.cs" id="4_1s2fn"]
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[ext_resource type="Texture2D" uid="uid://ikk4jp7mvm3s" path="res://assets/sprites/bucket2.tres" id="4_xx7fu"]
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[ext_resource type="AudioStream" uid="uid://bu1egfsyplpx4" path="res://assets/audio/sfx/metalhit_generic.tres" id="5_lt6ps"]
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@ -9,6 +11,20 @@
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[ext_resource type="AudioStream" uid="uid://w0qfwds4o3ti" path="res://assets/audio/sfx/hit_generic.tres" id="6_kedip"]
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[ext_resource type="Texture2D" uid="uid://dacgbwohpmeed" path="res://assets/sprites/zombies/basic.png" id="6_lea3a"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_03nuu"]
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resource_local_to_scene = true
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shader = ExtResource("2_lea3a")
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shader_parameter/FLASH_COLOR = Color(1, 0.709804, 0.439216, 0.5)
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shader_parameter/blend = 0.0
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shader_parameter/selected = false
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_1iamf"]
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resource_local_to_scene = true
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shader = ExtResource("3_xq7ta")
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shader_parameter/FLASH_COLOR = Color(1, 0.709804, 0.439216, 0.5)
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shader_parameter/selected = false
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shader_parameter/blend = 0.0
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[sub_resource type="AtlasTexture" id="AtlasTexture_wfem3"]
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atlas = ExtResource("6_lea3a")
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region = Rect2(24, 2, 9, 9)
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@ -33,6 +49,9 @@ mult_value = 1.0
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[node name="BucketZombie" instance=ExtResource("1_mwqpo")]
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[node name="CanvasGroup" parent="." index="0"]
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material = SubResource("ShaderMaterial_03nuu")
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[node name="Zombie" parent="CanvasGroup/basic_zombie_walk" index="0"]
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use_parent_material = false
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@ -45,53 +64,55 @@ use_parent_material = false
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[node name="RightUpperLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt" index="1"]
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use_parent_material = false
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scale = Vector2(0.999836, 0.999836)
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scale = Vector2(0.999834, 0.999834)
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[node name="RightLowerLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg" index="1"]
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scale = Vector2(0.999831, 0.999831)
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scale = Vector2(0.999833, 0.999833)
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[node name="RightFoot" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg/RightLowerLeg" index="0"]
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scale = Vector2(0.999833, 0.999833)
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scale = Vector2(0.999832, 0.999832)
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[node name="LeftUpperLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt" index="2"]
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use_parent_material = false
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scale = Vector2(0.999831, 0.999831)
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scale = Vector2(0.999832, 0.999832)
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[node name="LeftLowerLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg" index="1"]
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scale = Vector2(0.999833, 0.999833)
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[node name="LeftFoot" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg/LeftLowerLeg" index="1"]
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scale = Vector2(0.999832, 0.999832)
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scale = Vector2(0.999835, 0.999835)
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[node name="Body" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt" index="3"]
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use_parent_material = false
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scale = Vector2(0.999826, 0.999826)
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scale = Vector2(0.999825, 0.999825)
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[node name="RightUpperArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="0"]
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use_parent_material = false
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scale = Vector2(0.99983, 0.99983)
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scale = Vector2(0.999828, 0.999828)
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[node name="RightLowerArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/RightUpperArm" index="1"]
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scale = Vector2(0.999828, 0.999828)
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scale = Vector2(0.999826, 0.999826)
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[node name="RightHand" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/RightUpperArm/RightLowerArm" index="0"]
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scale = Vector2(0.999828, 0.999828)
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scale = Vector2(0.999829, 0.999829)
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[node name="Tie" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="2"]
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rotation = 0.0612749
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rotation = 0.111661
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[node name="Head" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="3"]
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scale = Vector2(0.999828, 0.999828)
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scale = Vector2(0.999826, 0.999826)
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[node name="Right_Eye" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head" index="0"]
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position = Vector2(-16, -8)
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scale = Vector2(1, 1)
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[node name="Left_Eye" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head" index="1"]
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position = Vector2(-4, -9)
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scale = Vector2(1, 1)
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[node name="Jaw" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head" index="2"]
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position = Vector2(-2.82709, 2.57856)
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rotation = 0.0226432
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position = Vector2(-2.90626, 2.76757)
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rotation = 0.0199805
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scale = Vector2(0.999827, 0.999827)
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[node name="Jaw" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head" index="1"]
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@ -101,28 +122,29 @@ scale = Vector2(0.999827, 0.999827)
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position = Vector2(-6, -8)
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[node name="Sprite" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/Hat" index="0"]
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material = SubResource("ShaderMaterial_1iamf")
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position = Vector2(0.994479, -10.0058)
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texture = ExtResource("3_0nlp0")
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degradationStages = Array[Texture]([ExtResource("3_0nlp0"), ExtResource("4_xx7fu"), ExtResource("5_v1iwd")])
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[node name="LeftUpperArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="4"]
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scale = Vector2(0.999828, 0.999828)
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scale = Vector2(0.999829, 0.999829)
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[node name="Left_Lower_Arm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile" index="0"]
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rotation = 0.132621
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rotation = 0.146066
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scale = Vector2(0.999996, 0.999996)
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[node name="Left_Hand" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile/Left_Lower_Arm" index="0"]
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show_behind_parent = false
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position = Vector2(-0.99983, 12.9978)
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rotation = -0.0968181
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scale = Vector2(0.999658, 0.999658)
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rotation = -0.085433
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scale = Vector2(0.999659, 0.999659)
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[node name="LeftLowerArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm" index="2"]
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scale = Vector2(0.999826, 0.999826)
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[node name="LeftHand" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/LeftLowerArm" index="0"]
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scale = Vector2(0.999828, 0.999828)
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scale = Vector2(0.999829, 0.999829)
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[node name="Left_Hand" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/LeftLowerArm/LeftHand" index="0"]
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texture = SubResource("AtlasTexture_wfem3")
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@ -141,11 +163,17 @@ _damage = SubResource("Resource_lea3a")
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[node name="Mover" parent="." index="4"]
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_speed = SubResource("Resource_v1iwd")
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_speedControlMult = 2.25202
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_speedControlMult = 1.88019
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[node name="HitPlayer" parent="." index="5"]
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playlist = Array[AudioStream]([ExtResource("5_lt6ps"), ExtResource("6_kedip")])
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channels = Array[String](["metal_hit", "hit"])
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[node name="Armor" parent="." index="6"]
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MaxHP = 375.0
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MaxHP = 550.0
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[node name="FlashController" parent="Armor" index="0"]
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shaderMaterial = SubResource("ShaderMaterial_1iamf")
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[node name="FlashController" parent="." index="10"]
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shaderMaterial = SubResource("ShaderMaterial_03nuu")
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