Fixed sunflower

This commit is contained in:
Фёдор Веселов 2024-09-17 16:53:33 +05:00
commit cca91bbece
2 changed files with 7 additions and 57 deletions

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=17 format=3 uid="uid://hsllvtm3q34d"]
[gd_scene load_steps=11 format=3 uid="uid://hsllvtm3q34d"]
[ext_resource type="Script" path="res://scripts/components/plants/RuntimePlantData.cs" id="1_2wmcw"]
[ext_resource type="Texture2D" uid="uid://b3tuidu8dag8u" path="res://assets/sprites/atlases/plants/sunflower.png" id="2_fwcda"]
@ -20,18 +20,6 @@ tracks/0/keys = {
"update": 1,
"values": [12]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("AnimationTree:parameters/conditions/produce")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [false]
}
[sub_resource type="Animation" id="Animation_w8qjp"]
resource_name = "idle"
@ -80,18 +68,6 @@ tracks/1/keys = {
"method": &"Spawn"
}]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("AnimationTree:parameters/conditions/produce")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0.5),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [false]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_piyjs"]
_data = {
@ -100,35 +76,12 @@ _data = {
"produce": SubResource("Animation_18upv")
}
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_eokqq"]
animation = &"idle"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_1pq1s"]
animation = &"produce"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_51e4m"]
advance_mode = 2
advance_condition = &"produce"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_rn41y"]
switch_mode = 2
advance_mode = 2
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_agd8v"]
advance_mode = 2
[sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_1ra8v"]
states/idle/node = SubResource("AnimationNodeAnimation_eokqq")
states/idle/position = Vector2(351, 100)
states/produce/node = SubResource("AnimationNodeAnimation_1pq1s")
states/produce/position = Vector2(659, 100)
transitions = ["idle", "produce", SubResource("AnimationNodeStateMachineTransition_51e4m"), "produce", "idle", SubResource("AnimationNodeStateMachineTransition_rn41y"), "Start", "idle", SubResource("AnimationNodeStateMachineTransition_agd8v")]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_626vr"]
size = Vector2(26, 48)
[node name="Sunflower" type="Node2D"]
script = ExtResource("1_2wmcw")
_maxHP = 100
[node name="Sprite" type="Sprite2D" parent="."]
texture = ExtResource("2_fwcda")
@ -140,11 +93,7 @@ frame = 12
libraries = {
"": SubResource("AnimationLibrary_piyjs")
}
[node name="AnimationTree" type="AnimationTree" parent="."]
tree_root = SubResource("AnimationNodeStateMachine_1ra8v")
anim_player = NodePath("../AnimationPlayer")
parameters/conditions/produce = false
autoplay = "idle"
[node name="Hitbox" type="Area2D" parent="."]
collision_layer = 2