Fixed sunflower
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parent
83d36f53b2
commit
cca91bbece
2 changed files with 7 additions and 57 deletions
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@ -1,4 +1,4 @@
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[gd_scene load_steps=17 format=3 uid="uid://hsllvtm3q34d"]
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[gd_scene load_steps=11 format=3 uid="uid://hsllvtm3q34d"]
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[ext_resource type="Script" path="res://scripts/components/plants/RuntimePlantData.cs" id="1_2wmcw"]
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[ext_resource type="Texture2D" uid="uid://b3tuidu8dag8u" path="res://assets/sprites/atlases/plants/sunflower.png" id="2_fwcda"]
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@ -20,18 +20,6 @@ tracks/0/keys = {
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"update": 1,
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"values": [12]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("AnimationTree:parameters/conditions/produce")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [false]
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}
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[sub_resource type="Animation" id="Animation_w8qjp"]
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resource_name = "idle"
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@ -80,18 +68,6 @@ tracks/1/keys = {
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"method": &"Spawn"
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}]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("AnimationTree:parameters/conditions/produce")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0.5),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [false]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_piyjs"]
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_data = {
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@ -100,35 +76,12 @@ _data = {
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"produce": SubResource("Animation_18upv")
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}
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_eokqq"]
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animation = &"idle"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_1pq1s"]
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animation = &"produce"
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_51e4m"]
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advance_mode = 2
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advance_condition = &"produce"
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_rn41y"]
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switch_mode = 2
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advance_mode = 2
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_agd8v"]
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advance_mode = 2
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[sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_1ra8v"]
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states/idle/node = SubResource("AnimationNodeAnimation_eokqq")
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states/idle/position = Vector2(351, 100)
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states/produce/node = SubResource("AnimationNodeAnimation_1pq1s")
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states/produce/position = Vector2(659, 100)
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transitions = ["idle", "produce", SubResource("AnimationNodeStateMachineTransition_51e4m"), "produce", "idle", SubResource("AnimationNodeStateMachineTransition_rn41y"), "Start", "idle", SubResource("AnimationNodeStateMachineTransition_agd8v")]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_626vr"]
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size = Vector2(26, 48)
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[node name="Sunflower" type="Node2D"]
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script = ExtResource("1_2wmcw")
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_maxHP = 100
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[node name="Sprite" type="Sprite2D" parent="."]
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texture = ExtResource("2_fwcda")
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@ -140,11 +93,7 @@ frame = 12
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libraries = {
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"": SubResource("AnimationLibrary_piyjs")
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}
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[node name="AnimationTree" type="AnimationTree" parent="."]
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tree_root = SubResource("AnimationNodeStateMachine_1ra8v")
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anim_player = NodePath("../AnimationPlayer")
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parameters/conditions/produce = false
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autoplay = "idle"
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[node name="Hitbox" type="Area2D" parent="."]
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collision_layer = 2
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