From cca9c739420fc6301dfcaa2ea5b7469f6f914969 Mon Sep 17 00:00:00 2001 From: Rendo Date: Fri, 18 Jul 2025 14:30:21 +0500 Subject: [PATCH] Fixed dead zombies invoking loose animation --- scripts/level/LoseCheckbox.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/scripts/level/LoseCheckbox.cs b/scripts/level/LoseCheckbox.cs index 2ff8516..9fd851f 100644 --- a/scripts/level/LoseCheckbox.cs +++ b/scripts/level/LoseCheckbox.cs @@ -17,6 +17,7 @@ public partial class LoseCheckbox : Area2D var parent = area.GetParent(); if (parent != null && parent is RuntimeZombieData zombieData) { + if (zombieData.HP <= 0) return; Engine.TimeScale = 1.0; fadeAnimation.Play("fade"); GetTree().Paused = true;