game registry internal refactor

This commit is contained in:
Rendo 2025-07-25 18:02:47 +05:00
commit d5573db251
11 changed files with 68 additions and 188 deletions

View file

@ -3,13 +3,11 @@ using Newlon.Components.GUI.Seedpackets;
public partial class AlmanachGrid : GridContainer
{
private PackedScene _plantCard;
private PackedScene _plantCard = ResourceLoader.Load<PackedScene>("res://scenes/gui/seedpacket.tscn");
[Export]
private bool _zombies;
public override void _Ready()
{
_plantCard = ResourceLoader.Load<PackedScene>("res://scenes/gui/seedpacket.tscn");
if (_zombies)
{
var list = GameRegistry.GetZombies();