game registry internal refactor
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11 changed files with 68 additions and 188 deletions
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@ -3,13 +3,11 @@ using Newlon.Components.GUI.Seedpackets;
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public partial class AlmanachGrid : GridContainer
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{
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private PackedScene _plantCard;
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private PackedScene _plantCard = ResourceLoader.Load<PackedScene>("res://scenes/gui/seedpacket.tscn");
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[Export]
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private bool _zombies;
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public override void _Ready()
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{
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_plantCard = ResourceLoader.Load<PackedScene>("res://scenes/gui/seedpacket.tscn");
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if (_zombies)
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{
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var list = GameRegistry.GetZombies();
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