This commit is contained in:
Rendo 2025-07-30 02:44:25 +05:00
commit de33b6bc15
5 changed files with 127 additions and 132 deletions

View file

@ -829,7 +829,7 @@ metadata/_edit_lock_ = true
[node name="RightUpperLeg" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt"]
position = Vector2(-6, 3)
scale = Vector2(0.999834, 0.999834)
scale = Vector2(0.999833, 0.999833)
rest = Transform2D(1, 0, 0, 1, -6, 3)
editor_settings/show_bone_gizmo = false
@ -841,13 +841,13 @@ metadata/_edit_lock_ = true
[node name="RightLowerLeg" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg"]
position = Vector2(-2, 12)
scale = Vector2(0.999832, 0.999832)
scale = Vector2(0.999834, 0.999834)
rest = Transform2D(1, 0, 0, 1, -2, 12)
editor_settings/show_bone_gizmo = false
[node name="RightFoot" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg/RightLowerLeg"]
position = Vector2(-2, 14)
scale = Vector2(0.999829, 0.999829)
scale = Vector2(0.99983, 0.99983)
rest = Transform2D(1, 0, 0, 1, -2, 14)
auto_calculate_length_and_angle = false
length = 12.0
@ -869,7 +869,7 @@ metadata/_edit_lock_ = true
[node name="LeftUpperLeg" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt"]
position = Vector2(6, 4)
scale = Vector2(0.999835, 0.999835)
scale = Vector2(0.999836, 0.999836)
rest = Transform2D(1, 0, 0, 1, 6, 4)
editor_settings/show_bone_gizmo = false
@ -881,7 +881,7 @@ metadata/_edit_lock_ = true
[node name="LeftLowerLeg" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg"]
position = Vector2(-1, 13)
scale = Vector2(0.999833, 0.999833)
scale = Vector2(0.999834, 0.999834)
rest = Transform2D(1, 0, 0, 1, -1, 13)
editor_settings/show_bone_gizmo = false
@ -893,7 +893,7 @@ metadata/_edit_lock_ = true
[node name="LeftFoot" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg/LeftLowerLeg"]
position = Vector2(6, 10)
scale = Vector2(0.99983, 0.99983)
scale = Vector2(0.999831, 0.999831)
rest = Transform2D(1, 0, 0, 1, 6, 10)
auto_calculate_length_and_angle = false
length = 12.0
@ -913,9 +913,8 @@ rest = Transform2D(1, 0, 0, 1, 1, -2)
editor_settings/show_bone_gizmo = false
[node name="RightUpperArm" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body"]
z_index = -1
position = Vector2(-14, -23)
scale = Vector2(0.99983, 0.99983)
scale = Vector2(0.999828, 0.999828)
rest = Transform2D(1, 0, 0, 1, -14, -23)
editor_settings/show_bone_gizmo = false
@ -927,13 +926,13 @@ metadata/_edit_lock_ = true
[node name="RightLowerArm" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/RightUpperArm"]
position = Vector2(-2, 15)
scale = Vector2(0.999825, 0.999825)
scale = Vector2(0.999824, 0.999824)
rest = Transform2D(1, 0, 0, 1, -2, 15)
editor_settings/show_bone_gizmo = false
[node name="RightHand" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/RightUpperArm/RightLowerArm"]
position = Vector2(-1, 13)
scale = Vector2(0.99983, 0.99983)
scale = Vector2(0.999829, 0.999829)
rest = Transform2D(1, 0, 0, 1, -1, 13)
auto_calculate_length_and_angle = false
length = 8.0
@ -961,8 +960,8 @@ metadata/_edit_lock_ = true
[node name="Tie" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body"]
position = Vector2(-9, -21)
rotation = -0.0667573
skew = -0.000233412
rotation = 0.140731
skew = -0.000234008
rest = Transform2D(1, 0, 0, 1, -9, -21)
auto_calculate_length_and_angle = false
length = 24.0
@ -977,7 +976,7 @@ metadata/_edit_lock_ = true
[node name="Head" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body"]
position = Vector2(-10, -25)
scale = Vector2(0.999827, 0.999827)
scale = Vector2(0.999826, 0.999826)
rest = Transform2D(1, 0, 0, 1, -10, -25)
editor_settings/show_bone_gizmo = false
@ -999,8 +998,7 @@ offset = Vector2(-20, -24)
metadata/_edit_lock_ = true
[node name="Right_Eye" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head"]
position = Vector2(-16, -8.00001)
scale = Vector2(1, 1)
position = Vector2(-16, -8)
texture = SubResource("AtlasTexture_vcc72")
centered = false
offset = Vector2(-2, -2)
@ -1008,16 +1006,15 @@ metadata/_edit_lock_ = true
[node name="Left_Eye" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head"]
position = Vector2(-4, -9)
scale = Vector2(1, 1)
texture = SubResource("AtlasTexture_kto0i")
centered = false
offset = Vector2(-2, -2)
metadata/_edit_lock_ = true
[node name="Jaw" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head"]
position = Vector2(-2.91709, 2.79991)
rotation = -0.0466304
scale = Vector2(0.999829, 0.999829)
position = Vector2(-3.00173, 2.99707)
rotation = 0.0136575
scale = Vector2(0.99983, 0.99983)
texture = SubResource("AtlasTexture_x5uj2")
centered = false
offset = Vector2(-12, -2)
@ -1034,7 +1031,7 @@ _observedEntity = NodePath("../../../../../../../..")
[node name="Jaw" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head"]
position = Vector2(-3, 3)
scale = Vector2(0.999829, 0.999829)
scale = Vector2(0.99983, 0.99983)
rest = Transform2D(1, 0, 0, 1, -3, 3)
auto_calculate_length_and_angle = false
length = 11.0
@ -1117,16 +1114,16 @@ minTorque = -45.0
maxTorque = 45.0
[node name="Left_Lower_Arm" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile"]
rotation = -0.070757
scale = Vector2(0.999999, 0.999999)
rotation = 0.132318
scale = Vector2(0.999998, 0.999998)
texture = SubResource("AtlasTexture_auqeq")
centered = false
offset = Vector2(-5, 0)
metadata/_edit_lock_ = true
[node name="Left_Hand" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile/Left_Lower_Arm"]
position = Vector2(-0.99983, 12.9978)
rotation = -0.0583248
position = Vector2(-0.999829, 12.9978)
rotation = -0.0583971
scale = Vector2(0.999655, 0.999655)
texture = SubResource("AtlasTexture_vlvtp")
centered = false
@ -1143,7 +1140,7 @@ _observedEntity = NodePath("../../../../../../../..")
[node name="LeftLowerArm" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm"]
position = Vector2(-2, 14)
scale = Vector2(0.999829, 0.999829)
scale = Vector2(0.999828, 0.999828)
rest = Transform2D(1, 0, 0, 1, -2, 14)
editor_settings/show_bone_gizmo = false
@ -1216,7 +1213,7 @@ entity = NodePath("..")
[node name="Mover" type="Node" parent="."]
script = ExtResource("18_tffdk")
_speed = SubResource("Resource_v1iwd")
_speedControlMult = 0.0374932
_speedControlMult = 0.997214
[node name="HitPlayer" type="Node" parent="."]
script = ExtResource("19_k2y7k")