From e2cc168b72ebdf79906df885820138e5eed13392 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=D0=A4=D1=91=D0=B4=D0=BE=D1=80=20=D0=92=D0=B5=D1=81=D0=B5?= =?UTF-8?q?=D0=BB=D0=BE=D0=B2?= Date: Wed, 25 Sep 2024 01:23:26 +0500 Subject: [PATCH] Zombie rebalance --- scenes/entities/Zombies/zombie.tscn | 2 +- scripts/components/zombies/ZombieMover.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/scenes/entities/Zombies/zombie.tscn b/scenes/entities/Zombies/zombie.tscn index b96edb5..04416de 100644 --- a/scenes/entities/Zombies/zombie.tscn +++ b/scenes/entities/Zombies/zombie.tscn @@ -149,7 +149,7 @@ graph_offset = Vector2(-17, -2) [node name="Zombie" type="Node2D"] script = ExtResource("1_qq3f1") -_maxHP = 70 +_maxHP = 10 [node name="Sprite" type="Sprite2D" parent="."] position = Vector2(0, -44) diff --git a/scripts/components/zombies/ZombieMover.cs b/scripts/components/zombies/ZombieMover.cs index 4b5f30b..196297e 100644 --- a/scripts/components/zombies/ZombieMover.cs +++ b/scripts/components/zombies/ZombieMover.cs @@ -14,7 +14,7 @@ public partial class ZombieMover : Node public override void _PhysicsProcess(double delta) { - _zombie.Position -= _zombie.Transform.X * _speed * (float)delta * Utility.TileWidth; + _zombie.Position -= _zombie.Transform.X * _speed * (float)delta * Utility.TileWidth / 4.0f; } public void SetSpeed(float speed)