entity field rework, now it is fuzzy and good 👍
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6 changed files with 35 additions and 33 deletions
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@ -96,7 +96,7 @@ public partial class ShovelButton : TextureButton
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var checkedPosition = (position / FieldParams.Tile).Ceil() * FieldParams.Tile - new Vector2(20, 14);
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for (int i = FieldParams.LayersCount - 1; i >= 0; i--)
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{
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if (PoolContainer.Instance.EntityField[i].TryGetValue(checkedPosition, out var entity) && entity is RuntimePlantData plantData)
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if (PoolContainer.Instance.TryGetEntity(checkedPosition, out RuntimePlantData plantData,i))
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{
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return plantData;
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}
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