entity field rework, now it is fuzzy and good 👍
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5a6eb151ae
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6 changed files with 35 additions and 33 deletions
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@ -59,7 +59,7 @@ public partial class PlantField : Node2D
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bool canPlace = _resource != null
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&& inBoundary
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&& PoolContainer.Instance.EntityField[_resource.Layer].ContainsKey(expected_pos) == false
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&& PoolContainer.Instance.IsPositionVacant(expected_pos,_resource.Layer)
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&& RuntimeLevelData.Instance.CheckSpendSun((int)_resource.Cost);
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// Setting visuals
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@ -96,7 +96,7 @@ public partial class PlantField : Node2D
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plant.GlobalPosition = (_plantSetter.GlobalPosition / FieldParams.Tile).Ceil() * FieldParams.Tile - new Vector2(20, 14);
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plant.Resource = (PlantResource)_resource;
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PoolContainer.Instance.EntityField[_resource.Layer].Add(plant.GlobalPosition, plant);
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PoolContainer.Instance.TrySetEntity(plant.GlobalPosition,plant,_resource.Layer);
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RuntimeLevelData.Instance.SpendSun((int)_resource.Cost);
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