entity field rework, now it is fuzzy and good 👍

This commit is contained in:
Rendo 2025-07-30 05:06:25 +05:00
commit e316fa3203
6 changed files with 35 additions and 33 deletions

View file

@ -59,7 +59,7 @@ public partial class PlantField : Node2D
bool canPlace = _resource != null
&& inBoundary
&& PoolContainer.Instance.EntityField[_resource.Layer].ContainsKey(expected_pos) == false
&& PoolContainer.Instance.IsPositionVacant(expected_pos,_resource.Layer)
&& RuntimeLevelData.Instance.CheckSpendSun((int)_resource.Cost);
// Setting visuals
@ -96,7 +96,7 @@ public partial class PlantField : Node2D
plant.GlobalPosition = (_plantSetter.GlobalPosition / FieldParams.Tile).Ceil() * FieldParams.Tile - new Vector2(20, 14);
plant.Resource = (PlantResource)_resource;
PoolContainer.Instance.EntityField[_resource.Layer].Add(plant.GlobalPosition, plant);
PoolContainer.Instance.TrySetEntity(plant.GlobalPosition,plant,_resource.Layer);
RuntimeLevelData.Instance.SpendSun((int)_resource.Cost);