Level Data decentralization

This commit is contained in:
Фёдор Веселов 2024-09-22 20:36:13 +05:00
commit e3613b132e
12 changed files with 52 additions and 28 deletions

View file

@ -13,7 +13,7 @@ public partial class PlantSunSpawner : Node2D
var sun = _sunScene.Instantiate<Sun>();
sun.amount = _amountPerSun;
LevelController.Instance.Pools.Projectiles.AddChild(sun);
PoolContainer.Instance.Projectiles.AddChild(sun);
sun.GlobalPosition = GlobalPosition;
}
}

View file

@ -48,7 +48,7 @@ public partial class RuntimePlantData : Node2D, IEntity
}
public void Kill()
{
LevelController.Instance.Pools.EntityField[Resource.Layer].Remove(GlobalPosition);
PoolContainer.Instance.EntityField[Resource.Layer].Remove(GlobalPosition);
QueueFree();
}
}

View file

@ -20,7 +20,7 @@ public partial class Shooter : Node2D
_timer.Start();
var instance = _projectile.Instantiate<Node2D>();
LevelController.Instance.Pools.Projectiles.AddChild(instance);
PoolContainer.Instance.Projectiles.AddChild(instance);
instance.GlobalTransform = GlobalTransform;
if (instance is IProjectile projectile)