Plants flash and shovel alt
This commit is contained in:
parent
b4bf3ab8bc
commit
e4c25a1ca5
23 changed files with 451 additions and 195 deletions
10
assets/GenericFlashMaterial.tres
Normal file
10
assets/GenericFlashMaterial.tres
Normal file
|
|
@ -0,0 +1,10 @@
|
|||
[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://cn7ac4meka1hc"]
|
||||
|
||||
[ext_resource type="Shader" uid="uid://cgc7spjkhsx7c" path="res://assets/shaders/generic_flash.gdshader" id="1_38cc4"]
|
||||
|
||||
[resource]
|
||||
resource_local_to_scene = true
|
||||
shader = ExtResource("1_38cc4")
|
||||
shader_parameter/FLASH_COLOR = Color(1, 0.709804, 0.439216, 0.5)
|
||||
shader_parameter/selected = false
|
||||
shader_parameter/blend = 0.0
|
||||
10
assets/ZombieMaterial.tres
Normal file
10
assets/ZombieMaterial.tres
Normal file
|
|
@ -0,0 +1,10 @@
|
|||
[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://jr0vpg030jqv"]
|
||||
|
||||
[ext_resource type="Shader" uid="uid://btf4xhu31ln6n" path="res://assets/shaders/canvas_group_flash.gdshader" id="1_fsu5r"]
|
||||
|
||||
[resource]
|
||||
resource_local_to_scene = true
|
||||
shader = ExtResource("1_fsu5r")
|
||||
shader_parameter/FLASH_COLOR = Color(1, 0.709804, 0.439216, 0.5)
|
||||
shader_parameter/blend = 0.0
|
||||
shader_parameter/selected = false
|
||||
24
assets/shaders/canvas_group_flash.gdshader
Normal file
24
assets/shaders/canvas_group_flash.gdshader
Normal file
|
|
@ -0,0 +1,24 @@
|
|||
shader_type canvas_item;
|
||||
render_mode unshaded;
|
||||
|
||||
uniform vec4 FLASH_COLOR : source_color = vec4(1,0.709803921,0.43921568,0.5);
|
||||
uniform sampler2D screen_texture : hint_screen_texture, repeat_disable, filter_nearest;
|
||||
uniform float blend : hint_range(0,1,0.01);
|
||||
uniform bool selected = false;
|
||||
|
||||
void fragment() {
|
||||
vec4 text = textureLod(screen_texture, SCREEN_UV, 0.0);
|
||||
|
||||
if (text.a > 0.0001) {
|
||||
text.rgb /= text.a;
|
||||
}
|
||||
|
||||
if (selected)
|
||||
{
|
||||
COLOR = vec4(mix(text.rgb,FLASH_COLOR.rgb,FLASH_COLOR.a),text.a);
|
||||
}
|
||||
else
|
||||
{
|
||||
COLOR = vec4(mix(text.rgb,FLASH_COLOR.rgb,FLASH_COLOR.a*blend),text.a);
|
||||
}
|
||||
}
|
||||
1
assets/shaders/canvas_group_flash.gdshader.uid
Normal file
1
assets/shaders/canvas_group_flash.gdshader.uid
Normal file
|
|
@ -0,0 +1 @@
|
|||
uid://btf4xhu31ln6n
|
||||
19
assets/shaders/generic_flash.gdshader
Normal file
19
assets/shaders/generic_flash.gdshader
Normal file
|
|
@ -0,0 +1,19 @@
|
|||
shader_type canvas_item;
|
||||
|
||||
uniform vec4 FLASH_COLOR : source_color = vec4(1,0.709803921,0.43921568,0.5);
|
||||
uniform bool selected = false;
|
||||
uniform float blend : hint_range(0.0, 1.0, 0.01);
|
||||
|
||||
void fragment() {
|
||||
vec4 text = texture(TEXTURE,UV);
|
||||
|
||||
if (selected)
|
||||
{
|
||||
COLOR = vec4(mix(text.rgb,FLASH_COLOR.rgb,FLASH_COLOR.a),text.a);
|
||||
}
|
||||
else
|
||||
{
|
||||
COLOR = vec4(mix(text.rgb,FLASH_COLOR.rgb,FLASH_COLOR.a*blend),text.a);
|
||||
}
|
||||
|
||||
}
|
||||
1
assets/shaders/generic_flash.gdshader.uid
Normal file
1
assets/shaders/generic_flash.gdshader.uid
Normal file
|
|
@ -0,0 +1 @@
|
|||
uid://cgc7spjkhsx7c
|
||||
Loading…
Add table
Add a link
Reference in a new issue