Plants flash and shovel alt

This commit is contained in:
Rendo 2025-07-23 16:07:55 +05:00
commit e4c25a1ca5
23 changed files with 451 additions and 195 deletions

View file

@ -1,11 +1,10 @@
[gd_scene load_steps=61 format=3 uid="uid://co11v3w8hbwgf"]
[gd_scene load_steps=60 format=3 uid="uid://co11v3w8hbwgf"]
[ext_resource type="Script" uid="uid://dildme6epx8l4" path="res://scripts/entities/zombies/RuntimeZombieData.cs" id="1_qq3f1"]
[ext_resource type="Material" uid="uid://jr0vpg030jqv" path="res://assets/ZombieMaterial.tres" id="2_b51fx"]
[ext_resource type="AudioStream" uid="uid://dt13iugnnx4op" path="res://assets/audio/sfx/yuck_generic.tres" id="2_hh4qh"]
[ext_resource type="Shader" uid="uid://d0eo5uuj222c4" path="res://assets/shaders/CG_color_blender.gdshader" id="2_srwwe"]
[ext_resource type="Script" uid="uid://dqyony6jxt2p0" path="res://scripts/entities/zombies/EatBox.cs" id="3_2aulo"]
[ext_resource type="AudioStream" uid="uid://bjotp63arocci" path="res://assets/audio/sfx/frozen.mp3" id="3_ltj46"]
[ext_resource type="Script" uid="uid://c5vfccegyy01t" path="res://scripts/entities/FlashComponent.cs" id="3_rao3m"]
[ext_resource type="Script" uid="uid://7hdj2k14lfe4" path="res://scripts/entities/zombies/ZombieMover.cs" id="4_u5syx"]
[ext_resource type="Texture2D" uid="uid://dacgbwohpmeed" path="res://assets/sprites/zombies/basic.png" id="6_xnora"]
[ext_resource type="Script" uid="uid://c3cfnrmnnuqms" path="res://addons/floatmodifiers/FloatModifiers.cs" id="7_b3p4o"]
@ -24,12 +23,7 @@
[ext_resource type="Resource" uid="uid://7uj0oe656jfx" path="res://assets/effects/SnowSlow.tres" id="19_ccrjo"]
[ext_resource type="Script" uid="uid://c1x4n4nqyq72f" path="res://scripts/audio/ChannelSettings.cs" id="21_xnora"]
[ext_resource type="Script" uid="uid://dk32ln8c2574d" path="res://scripts/entities/zombies/ZombieKillHandler.cs" id="23_mc1kl"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_63ls2"]
resource_local_to_scene = true
shader = ExtResource("2_srwwe")
shader_parameter/blend_color = Color(0.73, 0.73, 0.73, 1)
shader_parameter/amount = 0.0
[ext_resource type="Script" uid="uid://30pbgasu64aw" path="res://scripts/entities/FlashShaderController.cs" id="24_b51fx"]
[sub_resource type="SkeletonModification2DCCDIK" id="SkeletonModification2DCCDIK_wn68q"]
tip_nodepath = NodePath("Butt/Body/LeftUpperArm/LeftLowerArm/LeftHand")
@ -753,7 +747,7 @@ _data = {
}
[sub_resource type="RectangleShape2D" id="RectangleShape2D_hxyad"]
size = Vector2(9, 48)
size = Vector2(26, 48)
[sub_resource type="Resource" id="Resource_ruqsf"]
resource_local_to_scene = true
@ -795,8 +789,7 @@ _tree = NodePath("AnimationTree")
metadata/_edit_vertical_guides_ = [-159.0]
[node name="CanvasGroup" type="CanvasGroup" parent="."]
material = SubResource("ShaderMaterial_63ls2")
script = ExtResource("3_rao3m")
material = ExtResource("2_b51fx")
[node name="basic_zombie_walk" type="Node2D" parent="CanvasGroup"]
@ -821,7 +814,7 @@ metadata/_edit_lock_ = true
[node name="RightUpperLeg" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt"]
use_parent_material = true
position = Vector2(-6, 3)
scale = Vector2(0.999832, 0.999832)
scale = Vector2(0.999834, 0.999834)
rest = Transform2D(1, 0, 0, 1, -6, 3)
editor_settings/show_bone_gizmo = false
@ -833,13 +826,13 @@ metadata/_edit_lock_ = true
[node name="RightLowerLeg" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg"]
position = Vector2(-2, 12)
scale = Vector2(0.999836, 0.999836)
scale = Vector2(0.999834, 0.999834)
rest = Transform2D(1, 0, 0, 1, -2, 12)
editor_settings/show_bone_gizmo = false
[node name="RightFoot" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg/RightLowerLeg"]
position = Vector2(-2, 14)
scale = Vector2(0.999833, 0.999833)
scale = Vector2(0.999832, 0.999832)
rest = Transform2D(1, 0, 0, 1, -2, 14)
auto_calculate_length_and_angle = false
length = 12.0
@ -862,7 +855,7 @@ metadata/_edit_lock_ = true
[node name="LeftUpperLeg" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt"]
use_parent_material = true
position = Vector2(6, 4)
scale = Vector2(0.999832, 0.999832)
scale = Vector2(0.999835, 0.999835)
rest = Transform2D(1, 0, 0, 1, 6, 4)
editor_settings/show_bone_gizmo = false
@ -886,7 +879,7 @@ metadata/_edit_lock_ = true
[node name="LeftFoot" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg/LeftLowerLeg"]
position = Vector2(6, 10)
scale = Vector2(0.999829, 0.999829)
scale = Vector2(0.999831, 0.999831)
rest = Transform2D(1, 0, 0, 1, 6, 10)
auto_calculate_length_and_angle = false
length = 12.0
@ -910,7 +903,7 @@ editor_settings/show_bone_gizmo = false
z_index = -1
use_parent_material = true
position = Vector2(-14, -23)
scale = Vector2(0.999829, 0.999829)
scale = Vector2(0.999827, 0.999827)
rest = Transform2D(1, 0, 0, 1, -14, -23)
editor_settings/show_bone_gizmo = false
@ -922,7 +915,7 @@ metadata/_edit_lock_ = true
[node name="RightLowerArm" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/RightUpperArm"]
position = Vector2(-2, 15)
scale = Vector2(0.999827, 0.999827)
scale = Vector2(0.999828, 0.999828)
rest = Transform2D(1, 0, 0, 1, -2, 15)
editor_settings/show_bone_gizmo = false
@ -956,8 +949,8 @@ metadata/_edit_lock_ = true
[node name="Tie" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body"]
position = Vector2(-9, -21)
rotation = 0.0155712
skew = -0.00043869
rotation = -0.134944
skew = -0.000461102
rest = Transform2D(1, 0, 0, 1, -9, -21)
auto_calculate_length_and_angle = false
length = 24.0
@ -972,7 +965,7 @@ metadata/_edit_lock_ = true
[node name="Head" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body"]
position = Vector2(-10, -25)
scale = Vector2(0.999822, 0.999822)
scale = Vector2(0.999828, 0.999828)
rest = Transform2D(1, 0, 0, 1, -10, -25)
editor_settings/show_bone_gizmo = false
@ -995,7 +988,6 @@ metadata/_edit_lock_ = true
[node name="Right_Eye" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head"]
position = Vector2(-16, -8)
scale = Vector2(1, 1)
texture = SubResource("AtlasTexture_vcc72")
centered = false
offset = Vector2(-2, -2)
@ -1003,16 +995,15 @@ metadata/_edit_lock_ = true
[node name="Left_Eye" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head"]
position = Vector2(-4, -9)
scale = Vector2(1, 1)
texture = SubResource("AtlasTexture_kto0i")
centered = false
offset = Vector2(-2, -2)
metadata/_edit_lock_ = true
[node name="Jaw" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head"]
position = Vector2(-2.75527, 2.40711)
rotation = 0.0250584
scale = Vector2(0.999813, 0.999813)
position = Vector2(-2.83241, 2.59553)
rotation = -0.0942595
scale = Vector2(0.999826, 0.999826)
texture = SubResource("AtlasTexture_x5uj2")
centered = false
offset = Vector2(-12, -2)
@ -1029,7 +1020,7 @@ _observedEntity = NodePath("../../../../../../../..")
[node name="Jaw" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head"]
position = Vector2(-3, 3)
scale = Vector2(0.999813, 0.999813)
scale = Vector2(0.999826, 0.999826)
rest = Transform2D(1, 0, 0, 1, -3, 3)
auto_calculate_length_and_angle = false
length = 11.0
@ -1063,7 +1054,7 @@ remote_path = NodePath("../../HeadParticle/Head/Left_Eye")
[node name="LeftUpperArm" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body"]
position = Vector2(-1, -20)
scale = Vector2(0.999828, 0.999828)
scale = Vector2(0.999827, 0.999827)
rest = Transform2D(1, 0, 0, 1, -1, -20)
editor_settings/show_bone_gizmo = false
@ -1085,7 +1076,7 @@ minTorque = -45.0
maxTorque = 45.0
[node name="Left_Lower_Arm" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile"]
rotation = 0.120426
rotation = -0.143029
scale = Vector2(0.999994, 0.999994)
texture = SubResource("AtlasTexture_auqeq")
centered = false
@ -1095,8 +1086,8 @@ metadata/_edit_lock_ = true
[node name="Left_Hand" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile/Left_Lower_Arm"]
show_behind_parent = true
position = Vector2(-0.99983, 12.9978)
rotation = -0.107145
scale = Vector2(0.999655, 0.999655)
rotation = -0.117899
scale = Vector2(0.999658, 0.999658)
texture = SubResource("AtlasTexture_vlvtp")
centered = false
offset = Vector2(-4, -1)
@ -1118,7 +1109,7 @@ editor_settings/show_bone_gizmo = false
[node name="LeftHand" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/LeftLowerArm"]
position = Vector2(-1, 13)
scale = Vector2(0.999825, 0.999825)
scale = Vector2(0.999828, 0.999828)
rest = Transform2D(1, 0, 0, 1, -1, 13)
auto_calculate_length_and_angle = false
length = 6.0
@ -1143,7 +1134,7 @@ collision_layer = 8
collision_mask = 0
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
position = Vector2(-1.5, -24)
position = Vector2(4, -24)
shape = SubResource("RectangleShape2D_hxyad")
[node name="Eatbox" type="Area2D" parent="."]
@ -1168,7 +1159,7 @@ entity = NodePath("..")
[node name="Mover" type="Node" parent="."]
script = ExtResource("4_u5syx")
_speed = SubResource("Resource_ckb7n")
_speedControlMult = 2.5893
_speedControlMult = 0.77483
[node name="HitPlayer" type="Node" parent="."]
script = ExtResource("12_he8da")
@ -1201,9 +1192,13 @@ script = ExtResource("23_mc1kl")
_tree = NodePath("../AnimationTree")
_collider = NodePath("../Hitbox/CollisionShape2D")
[node name="FlashController" type="Node" parent="."]
script = ExtResource("24_b51fx")
shaderMaterial = ExtResource("2_b51fx")
[connection signal="HasBeenKilled" from="." to="DeathHandler" method="OnKilled"]
[connection signal="OnDamaged" from="." to="HitPlayer" method="Play"]
[connection signal="OnHPChanged" from="." to="CanvasGroup" method="DamageFlash"]
[connection signal="OnDamaged" from="." to="FlashController" method="DamageFlash"]
[connection signal="ThresholdReached" from="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Observer" to="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle" method="FallOff"]
[connection signal="ThresholdReached" from="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Observer" to="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/Jaw/RemoteTransform2D" method="queue_free"]
[connection signal="ThresholdReached" from="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Observer" to="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/RightEye/RemoteTransform2D" method="queue_free"]