level template is now more playable

This commit is contained in:
Rendo 2025-07-19 18:55:45 +05:00
commit e52c98470b
3 changed files with 338 additions and 368 deletions

View file

@ -1,4 +1,4 @@
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@ -6,10 +6,12 @@
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@ -19,6 +21,257 @@
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distance = -9.0
@ -164,19 +417,26 @@ region = Rect2(255, 221, 118, 20)
atlas = ExtResource("8_jg5t3")
region = Rect2(194, 221, 61, 20)
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size = Vector2(244, 399)
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size = Vector2(282, 399)
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_yw4uo"]
normal = Vector2(1, 0)
distance = 139.0
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[node name="MainAnimationPlayer" type="AnimationPlayer" parent="."]
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[node name="Data" type="Node" parent="."]
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SunCount = 50.0
levelRunner = NodePath("../LevelRunner")
player = NodePath("../MainAnimationPlayer")
[node name="Camera2D" type="Camera2D" parent="."]
position = Vector2(481, 200)
@ -255,6 +515,11 @@ shape = SubResource("WorldBoundaryShape2D_482ps")
layer = -2
follow_viewport_enabled = true
[node name="Background" type="Sprite2D" parent="Background"]
position = Vector2(500, 200)
texture = ExtResource("4_y72yf")
metadata/_edit_lock_ = true
[node name="HUD" type="CanvasLayer" parent="."]
layer = -1
@ -271,11 +536,36 @@ follow_viewport_enabled = true
layer = 10
[node name="ChooseYourSeeds" parent="GUI" instance=ExtResource("3_xy2c6")]
anchors_preset = -1
anchor_top = 1.0
anchor_bottom = 2.0
size_flags_horizontal = 3
size_flags_vertical = 3
metadata/_edit_lock_ = true
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visible = false
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offset_top = 377.0
offset_right = 443.2
offset_bottom = 377.0
[node name="ReadySetPlant" type="RichTextLabel" parent="GUI"]
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anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
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grow_vertical = 2
mouse_filter = 2
bbcode_enabled = true
shortcut_keys_enabled = false
horizontal_alignment = 1
vertical_alignment = 1
[node name="GameOverScreen" type="CanvasLayer" parent="."]
process_mode = 3
layer = 11
@ -345,7 +635,7 @@ collision_layer = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="GameOverZombie/LoseZone/Hitbox"]
position = Vector2(122, 199.5)
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shape = SubResource("WorldBoundaryShape2D_vbgdr")
[node name="SunSpawner" type="Node" parent="."]
script = ExtResource("14_y72yf")
@ -353,7 +643,7 @@ SunScene = ExtResource("15_7v6ps")
[node name="Timer" type="Timer" parent="SunSpawner"]
wait_time = 10.0
autostart = true
script = ExtResource("19_s7icd")
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position = Vector2(755, 376)
@ -361,14 +651,50 @@ position = Vector2(755, 376)
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position = Vector2(305, 76)
[node name="Checkbox" type="Area2D" parent="."]
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position = Vector2(837, 76)
script = ExtResource("22_8qqc4")
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wait_time = 2.5
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approachNotificationTime = 5.0
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one_shot = true
[node name="ZombieLevelPrevewer" type="Node2D" parent="."]
y_sort_enabled = true
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collision_mask = 24
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shape = SubResource("WorldBoundaryShape2D_yw4uo")
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[connection signal="OnLevelStateChanged" from="Data" to="InitialSpawner" method="OnLevelStateChanged"]
[connection signal="pressed" from="GameOverScreen/VBoxContainer/RestartButton" to="GameOverScreen/VBoxContainer/TapPlayer" method="Play"]
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[connection signal="timeout" from="SunSpawner/Timer" to="SunSpawner" method="Spawn"]
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[connection signal="ResourceChanged" from="LevelRunner" to="GUI/WaveProgress" method="SetLevelData"]
[connection signal="WaveChanged" from="LevelRunner" to="GUI/WaveProgress" method="OnWaveChanged"]

View file

@ -1,356 +0,0 @@
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tracks/4/imported = false
tracks/4/enabled = true
tracks/4/path = NodePath("GUI/ReadySetPlant:visible")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/keys = {
"times": PackedFloat32Array(0, 2, 5),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 1,
"values": [false, true, false]
}
tracks/5/type = "method"
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/path = NodePath("Data")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/keys = {
"times": PackedFloat32Array(3.33333),
"transitions": PackedFloat32Array(1),
"values": [{
"args": [2],
"method": &"SetLevelState"
}]
}
[sub_resource type="Animation" id="Animation_yw4uo"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Camera2D:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(481, 200)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("GUI/ChooseYourSeeds:anchor_top")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [1.0]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("GUI/ChooseYourSeeds:anchor_bottom")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [2.0]
}
tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("GUI/ReadySetPlant:text")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [""]
}
tracks/4/type = "value"
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/path = NodePath("GUI/ReadySetPlant:visible")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [false]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_yw4uo"]
_data = {
&"CYS_Sequence": SubResource("Animation_vbgdr"),
&"FW_Sequence": SubResource("Animation_lrlbv"),
&"HW_Sequence": SubResource("Animation_pqj5f"),
&"PG_Sequence": SubResource("Animation_8ajos"),
&"RESET": SubResource("Animation_yw4uo")
}
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_vbgdr"]
normal = Vector2(1, 0)
distance = 135.0
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_yw4uo"]
normal = Vector2(1, 0)
distance = 139.0
[node name="StandardPlayersHouse" instance=ExtResource("1_vdv3d")]
[node name="MainAnimationPlayer" parent="." index="0"]
libraries = {
&"": SubResource("AnimationLibrary_yw4uo")
}
[node name="Data" parent="." index="1" node_paths=PackedStringArray("levelRunner", "player")]
levelRunner = NodePath("../LevelRunner")
player = NodePath("../MainAnimationPlayer")
[node name="Background" type="Sprite2D" parent="Background" index="0"]
position = Vector2(500, 200)
texture = ExtResource("3_lsqv3")
metadata/_edit_lock_ = true
[node name="ChooseYourSeeds" parent="GUI" index="0"]
anchors_preset = -1
anchor_top = 1.0
anchor_bottom = 2.0
size_flags_horizontal = 3
size_flags_vertical = 3
[node name="WaveProgress" parent="GUI" index="2" instance=ExtResource("6_yw4uo")]
visible = false
offset_left = 443.0
offset_top = 377.0
offset_right = 443.2
offset_bottom = 377.0
[node name="ReadySetPlant" type="RichTextLabel" parent="GUI" index="3"]
visible = false
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
bbcode_enabled = true
shortcut_keys_enabled = false
horizontal_alignment = 1
vertical_alignment = 1
[node name="CollisionShape2D" parent="GameOverZombie/LoseZone/Hitbox" index="0"]
shape = SubResource("WorldBoundaryShape2D_vbgdr")
[node name="Timer" parent="SunSpawner" index="0"]
autostart = false
script = ExtResource("4_8ajos")
[node name="RowSpawner" type="Node2D" parent="." index="14" node_paths=PackedStringArray("delayTimer", "runner")]
position = Vector2(837, 76)
script = ExtResource("4_kn7hc")
delayTimer = NodePath("DelayTimer")
runner = NodePath("../LevelRunner")
[node name="DelayTimer" type="Timer" parent="RowSpawner" index="0"]
wait_time = 2.5
[node name="LevelRunner" type="Node" parent="." index="15" node_paths=PackedStringArray("rowSpawner", "waveTimer")]
script = ExtResource("5_vbgdr")
rowSpawner = NodePath("../RowSpawner")
waveTimer = NodePath("WaveTimer")
approachNotificationTime = 5.0
[node name="WaveTimer" type="Timer" parent="LevelRunner" index="0"]
one_shot = true
[node name="ZombieLevelPrevewer" type="Node2D" parent="." index="16"]
y_sort_enabled = true
position = Vector2(855, 76)
script = ExtResource("7_8ajos")
[node name="Checkbox" parent="." index="17" node_paths=PackedStringArray("gameOverLayer", "fadeAnimation")]
gameOverLayer = NodePath("../GameOverZombie")
fadeAnimation = NodePath("../GameOverScreen/AnimationPlayer")
[node name="CollisionShape2D" parent="Checkbox" index="0"]
shape = SubResource("WorldBoundaryShape2D_yw4uo")
[node name="InitialSpawner" type="Node" parent="." index="18"]
script = ExtResource("8_pqj5f")
[connection signal="OnLevelStateChanged" from="Data" to="SunSpawner/Timer" method="OnLevelStateChanged"]
[connection signal="OnLevelStateChanged" from="Data" to="ZombieLevelPrevewer" method="OnLevelStateChanged"]
[connection signal="OnLevelStateChanged" from="Data" to="InitialSpawner" method="OnLevelStateChanged"]
[connection signal="FinalWaveInitiated" from="LevelRunner" to="MainAnimationPlayer" method="play" binds= ["FW_Sequence"]]
[connection signal="HugeWaveApproachingCallback" from="LevelRunner" to="MainAnimationPlayer" method="play" binds= ["HW_Sequence"]]
[connection signal="HugeWaveInitiated" from="LevelRunner" to="GUI/WaveProgress" method="OnHugeWaveApproached"]
[connection signal="ResourceChanged" from="LevelRunner" to="GUI/WaveProgress" method="SetLevelData"]
[connection signal="WaveChanged" from="LevelRunner" to="GUI/WaveProgress" method="OnWaveChanged"]

View file

@ -2,7 +2,7 @@ extends Node
func _on_play_button_pressed() -> void:
LevelController.call("StartLevel",preload("uid://bu0dh5ct387xu"),preload("uid://ctbue7dex4umy"))
LevelController.call("StartLevel",preload("uid://dd3yegl1xo44m"),preload("uid://ctbue7dex4umy"))
$ChannelPlayer.call("Play")