Effect system and snowpea
This commit is contained in:
parent
9b89ae98a6
commit
e797918e23
18 changed files with 353 additions and 16 deletions
7
assets/sprites/plants/snowpea.tres
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7
assets/sprites/plants/snowpea.tres
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@ -0,0 +1,7 @@
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[gd_resource type="AtlasTexture" load_steps=2 format=3 uid="uid://cu7h8bot6jlug"]
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[ext_resource type="Texture2D" uid="uid://dvldjlg0nr355" path="res://assets/sprites/atlases/atlas1.png" id="1_pt3id"]
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[resource]
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atlas = ExtResource("1_pt3id")
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region = Rect2(253, 5, 43, 54)
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7
assets/sprites/plants/snowpea_projectile.tres
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7
assets/sprites/plants/snowpea_projectile.tres
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@ -0,0 +1,7 @@
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[gd_resource type="AtlasTexture" load_steps=2 format=3 uid="uid://dn4l67snkx5mr"]
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[ext_resource type="Texture2D" uid="uid://dvldjlg0nr355" path="res://assets/sprites/atlases/atlas1.png" id="1_ljncc"]
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[resource]
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atlas = ExtResource("1_ljncc")
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region = Rect2(18, 130, 12, 12)
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BIN
resources/animations/plants/snowpea.res
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BIN
resources/animations/plants/snowpea.res
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Binary file not shown.
9
resources/effects/SnowSlow.tres
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9
resources/effects/SnowSlow.tres
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@ -0,0 +1,9 @@
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[gd_resource type="Resource" load_steps=2 format=3 uid="uid://7uj0oe656jfx"]
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[ext_resource type="Script" path="res://scripts/systems/effects/SlownessEffect.cs" id="1_8md01"]
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[resource]
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script = ExtResource("1_8md01")
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ColorOverride = Color(0, 1, 1, 1)
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Duration = 10.0
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Multiplier = 0.75
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14
resources/plants/Snowpea.tres
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14
resources/plants/Snowpea.tres
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@ -0,0 +1,14 @@
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[gd_resource type="Resource" script_class="PlantResource" load_steps=4 format=3 uid="uid://duflq3eexs6m"]
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[ext_resource type="Script" path="res://scripts/resources/PlantResource.cs" id="1_0cpi0"]
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[ext_resource type="Texture2D" uid="uid://cu7h8bot6jlug" path="res://assets/sprites/plants/snowpea.tres" id="1_7fyy2"]
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[ext_resource type="PackedScene" uid="uid://b7innrovtmf5u" path="res://scenes/entities/plants/snowpea.tscn" id="2_k47h0"]
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[resource]
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script = ExtResource("1_0cpi0")
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Cost = 175
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Scene = ExtResource("2_k47h0")
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ReloadTime = 5.0
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StartReloadTime = 0.0
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Preview = ExtResource("1_7fyy2")
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Layer = 1
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@ -17,10 +17,10 @@ shader_parameter/blend_color = Color(1, 1, 1, 1)
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shader_parameter/amount = null
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_hxyad"]
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size = Vector2(24, 84)
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size = Vector2(2, 84)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_r4ug6"]
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size = Vector2(20, 48)
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size = Vector2(16, 48)
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[sub_resource type="Animation" id="Animation_qv5y7"]
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length = 0.001
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@ -202,6 +202,7 @@ parameters/conditions/end_eat = false
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[node name="Mover" type="Node" parent="."]
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script = ExtResource("4_u5syx")
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_speedMultiplier = 0.25
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[node name="Behaviour" type="Node" parent="."]
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script = ExtResource("5_2pvkr")
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@ -4,7 +4,7 @@
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[ext_resource type="Script" path="res://scripts/components/plants/RuntimePlantData.cs" id="1_f4h5i"]
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[ext_resource type="AnimationLibrary" uid="uid://bv1dl1g4dmbho" path="res://resources/animations/plants/peashooter.res" id="2_vs0tj"]
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[ext_resource type="Script" path="res://scripts/components/plants/Shooter.cs" id="4_sbggp"]
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[ext_resource type="PackedScene" uid="uid://b2hrv0aqbui7u" path="res://scenes/entities/plants/pea.tscn" id="5_66an8"]
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[ext_resource type="PackedScene" uid="uid://b2hrv0aqbui7u" path="res://scenes/projectiles/pea.tscn" id="5_66an8"]
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[ext_resource type="Script" path="res://scripts/components/plants/PlantEyesightLimiter.cs" id="6_0812i"]
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[ext_resource type="Script" path="res://scripts/components/plants/behaviours/PeashooterBehaviour.cs" id="6_tdkoh"]
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[ext_resource type="Script" path="res://scripts/components/plants/Eyesight.cs" id="7_fdkt2"]
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123
scenes/entities/plants/snowpea.tscn
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123
scenes/entities/plants/snowpea.tscn
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@ -0,0 +1,123 @@
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[gd_scene load_steps=16 format=3 uid="uid://b7innrovtmf5u"]
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[ext_resource type="PackedScene" uid="uid://be1kgukmiu0hs" path="res://scenes/entities/plants/peashooter.tscn" id="1_lp85e"]
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[ext_resource type="Texture2D" uid="uid://cu0651pvvkmvm" path="res://assets/sprites/atlases/plants/snow_pea.png" id="2_ytrm0"]
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[ext_resource type="AudioStream" uid="uid://dp6k7xiptn68n" path="res://assets/audio/sfx/pop.mp3" id="3_4fpbe"]
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[ext_resource type="AnimationLibrary" uid="uid://cke5wmmrvevbs" path="res://resources/animations/plants/snowpea.res" id="4_jvx5y"]
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[ext_resource type="PackedScene" uid="uid://domeukw4ucmyr" path="res://scenes/projectiles/snowpea_projectile.tscn" id="5_bv86m"]
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[sub_resource type="Animation" id="Animation_pephc"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [0]
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}
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[sub_resource type="Animation" id="Animation_ip1gy"]
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resource_name = "shoot_2"
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length = 0.666675
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step = 0.0833333
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.0833333, 0.166667, 0.25, 0.333333, 0.416667),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1),
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"update": 1,
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"values": [5, 7, 9, 11, 13, 15]
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}
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tracks/1/type = "method"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Shooter")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0.25),
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"transitions": PackedFloat32Array(1),
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"values": [{
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"args": [],
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"method": &"Shoot"
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}]
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}
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tracks/2/type = "audio"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("AudioStreamPlayer2D")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"clips": [{
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"end_offset": 0.0,
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"start_offset": 0.0,
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"stream": ExtResource("3_4fpbe")
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}],
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"times": PackedFloat32Array(0.25)
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}
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tracks/2/use_blend = true
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_djmlc"]
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_data = {
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"RESET": SubResource("Animation_pephc"),
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"shoot_2": SubResource("Animation_ip1gy")
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}
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_7tu1y"]
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animation = &"snowpea/idle"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_nhra5"]
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animation = &"snowpea/shoot"
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_iyvb5"]
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advance_mode = 2
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_63spy"]
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switch_mode = 2
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advance_mode = 2
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_yr2qp"]
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advance_mode = 2
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advance_condition = &"ready"
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[sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_owox6"]
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states/Start/position = Vector2(192, 100)
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states/snowpea_idle/node = SubResource("AnimationNodeAnimation_7tu1y")
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states/snowpea_idle/position = Vector2(425, 100)
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states/snowpea_shoot/node = SubResource("AnimationNodeAnimation_nhra5")
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states/snowpea_shoot/position = Vector2(644, 96)
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transitions = ["Start", "snowpea_idle", SubResource("AnimationNodeStateMachineTransition_iyvb5"), "snowpea_shoot", "snowpea_idle", SubResource("AnimationNodeStateMachineTransition_63spy"), "snowpea_idle", "snowpea_shoot", SubResource("AnimationNodeStateMachineTransition_yr2qp")]
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[sub_resource type="SegmentShape2D" id="SegmentShape2D_k2110"]
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resource_local_to_scene = true
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b = Vector2(5.865, 0)
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[node name="Snowpea" instance=ExtResource("1_lp85e")]
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[node name="Sprite" parent="." index="0"]
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texture = ExtResource("2_ytrm0")
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[node name="AnimationPlayer" parent="." index="1"]
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libraries = {
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"": SubResource("AnimationLibrary_djmlc"),
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"snowpea": ExtResource("4_jvx5y")
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}
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[node name="AnimationTree" parent="." index="2"]
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tree_root = SubResource("AnimationNodeStateMachine_owox6")
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[node name="Shooter" parent="." index="4"]
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_projectile = ExtResource("5_bv86m")
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[node name="CollisionShape2D" parent="Eyesight" index="0"]
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shape = SubResource("SegmentShape2D_k2110")
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@ -22,6 +22,18 @@ tracks/0/keys = {
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"points": PackedFloat32Array(64, -0.25, 0, 0.5, 7.5, 402, -0.55, -95.5, 0.25, 0),
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"times": PackedFloat32Array(0, 0.75)
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath(".:disabled")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [true]
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}
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[sub_resource type="Animation" id="Animation_8he0w"]
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length = 0.001
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@ -36,6 +48,18 @@ tracks/0/keys = {
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"points": PackedFloat32Array(402, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0)
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath(".:disabled")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [false]
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}
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[sub_resource type="Animation" id="Animation_omiwq"]
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resource_name = "Show"
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@ -52,6 +76,18 @@ tracks/0/keys = {
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"points": PackedFloat32Array(402, -0.25, 0, 1, -336.5, 64, -1, 338.5, 0, 66.5, 64, -0.0571204, 1, 0.19288, 1.5),
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"times": PackedFloat32Array(0, 1, 1.5)
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath(".:disabled")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0, 1.5),
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"transitions": PackedFloat32Array(1, 1),
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"update": 1,
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"values": [true, false]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_tguwa"]
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_data = {
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30
scenes/projectiles/snowpea_projectile.tscn
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30
scenes/projectiles/snowpea_projectile.tscn
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@ -0,0 +1,30 @@
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[gd_scene load_steps=5 format=3 uid="uid://domeukw4ucmyr"]
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[ext_resource type="Script" path="res://scripts/components/LinearProjectile.cs" id="1_fkydi"]
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[ext_resource type="Resource" uid="uid://7uj0oe656jfx" path="res://resources/effects/SnowSlow.tres" id="2_txupr"]
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[ext_resource type="Texture2D" uid="uid://dn4l67snkx5mr" path="res://assets/sprites/plants/snowpea_projectile.tres" id="2_xt8td"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_ix1sk"]
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radius = 6.0
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[node name="Snowpea" type="Area2D"]
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collision_layer = 4
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collision_mask = 8
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script = ExtResource("1_fkydi")
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_speed = 3.0
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_damage = 10
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_impactEffect = ExtResource("2_txupr")
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[node name="Sprite" type="Sprite2D" parent="."]
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texture = ExtResource("2_xt8td")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("CircleShape2D_ix1sk")
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[node name="Timer" type="Timer" parent="."]
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wait_time = 15.0
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one_shot = true
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autostart = true
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[connection signal="area_entered" from="." to="." method="OnAreaEntered"]
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[connection signal="timeout" from="Timer" to="." method="queue_free"]
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@ -7,11 +7,20 @@ namespace Newlon;
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// Class for general-used constants and utility tools
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//
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public partial class Utility
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public class Utility
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{
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//
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// Code-accessed enumenators
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//
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#region Enums
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public enum EffectSlots {FREEZE, STUN, POISON};
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#endregion
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public const int EffectSlotCount = 3;
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public const int TileWidth = 50;
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public const int TileHeight = 60;
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public const int LayersCount = 3;
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public static readonly Vector2I LeftFieldBoundary = new(305,76);
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public static readonly Vector2I RightFieldBoundary = new(755,376);
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@ -1,5 +1,5 @@
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using Godot;
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using System;
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using Newlon.Systems.Effects;
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namespace Newlon.Components;
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@ -13,6 +13,8 @@ public partial class LinearProjectile : Area2D, IProjectile
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private float _speed;
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[Export]
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private int _damage;
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[Export]
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private Effect _impactEffect;
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private int _line;
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public int Line { get => _line; set { _line = value; } }
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@ -27,6 +29,8 @@ public partial class LinearProjectile : Area2D, IProjectile
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if (entity != null && entity.Line == _line)
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{
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entity.TakeDamage(_damage);
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if (entity is IEffectHandler effectHandler && _impactEffect != null)
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effectHandler.GiveEffect(_impactEffect);
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QueueFree();
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}
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}
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@ -1,8 +1,10 @@
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using System.Collections.Generic;
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using Godot;
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using Newlon.Systems.Effects;
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namespace Newlon.Components.Zombies;
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public partial class RuntimeZombieData : Node2D, IEntity, ILocalTimescale
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public partial class RuntimeZombieData : Node2D, IEntity, ILocalTimescale, IEffectHandler
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{
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[Signal]
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public delegate void OnHPChangedEventHandler(int deltaHP);
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@ -36,6 +38,15 @@ public partial class RuntimeZombieData : Node2D, IEntity, ILocalTimescale
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public override void _Ready()
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{
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_hp = _maxHP;
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// Effect timers setup
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for(int i = 0; i < Utility.EffectSlotCount; i++)
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{
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var timer = new Timer() {Autostart = false, OneShot = true};
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_effectSlotTimers[i] = timer;
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AddChild(timer);
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timer.Timeout += () => {EndEffectAtSlot(i);};
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}
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}
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public void Heal(int amount)
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@ -59,4 +70,44 @@ public partial class RuntimeZombieData : Node2D, IEntity, ILocalTimescale
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QueueFree();
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}
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}
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#region Effects system
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private readonly Effect[] _activeEffectSlots = new Effect[Utility.EffectSlotCount];
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private readonly Timer[] _effectSlotTimers = new Timer[Utility.EffectSlotCount];
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// Effect handling
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public void GiveEffect(Effect what)
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{
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int slot = (int)what.Slot;
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if(_activeEffectSlots[slot] != null)
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{
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_effectSlotTimers[slot].Stop();
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_activeEffectSlots[slot].Exit(this);
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}
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_effectSlotTimers[slot].WaitTime = what.Duration;
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_effectSlotTimers[slot].Start();
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what.Enter(this);
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_activeEffectSlots[slot] = what;
|
||||
}
|
||||
|
||||
public void EndEffect(Effect what)
|
||||
{
|
||||
what.Exit(this);
|
||||
_activeEffectSlots[(int)what.Slot] = null;
|
||||
}
|
||||
|
||||
public void ProcessEffects()
|
||||
{
|
||||
for(int i = 0; i < Utility.EffectSlotCount; i++)
|
||||
_activeEffectSlots[i].Process(this);
|
||||
}
|
||||
|
||||
private void EndEffectAtSlot(int slot)
|
||||
{
|
||||
_activeEffectSlots[slot].Exit(this);
|
||||
_activeEffectSlots[slot] = null;
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
|
|
|
|||
|
|
@ -4,7 +4,10 @@ namespace Newlon.Components.Zombies;
|
|||
|
||||
public partial class ZombieMover : Node
|
||||
{
|
||||
private float _speed;
|
||||
[Export(hintString: "suffix:tile/sec")]
|
||||
private float _speedMultiplier = 1.0f;
|
||||
|
||||
private float _speed = 1;
|
||||
|
||||
private Node2D _zombie;
|
||||
|
||||
|
|
@ -15,7 +18,12 @@ public partial class ZombieMover : Node
|
|||
|
||||
public override void _PhysicsProcess(double delta)
|
||||
{
|
||||
_zombie.Position -= _zombie.Transform.X * _speed * (float)delta * Utility.TileWidth * GetParent<RuntimeZombieData>().LocalTimescale;
|
||||
_zombie.Position -= _zombie.Transform.X
|
||||
* _speed
|
||||
* (float)delta
|
||||
* Utility.TileWidth
|
||||
* GetParent<RuntimeZombieData>().LocalTimescale
|
||||
* _speedMultiplier;
|
||||
}
|
||||
|
||||
public void SetSpeed(float speed)
|
||||
|
|
|
|||
|
|
@ -1,11 +1,12 @@
|
|||
using Godot;
|
||||
using System;
|
||||
|
||||
namespace Newlon.Systems.Effects;
|
||||
|
||||
public abstract partial class Effect : Resource
|
||||
{
|
||||
public abstract void Enter();
|
||||
public abstract void Process();
|
||||
public abstract void Exit();
|
||||
[Export] public float Duration;
|
||||
[Export] public Utility.EffectSlots Slot;
|
||||
public abstract void Enter(Node target);
|
||||
public abstract void Process(Node target);
|
||||
public abstract void Exit(Node target);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2,5 +2,7 @@ namespace Newlon.Systems.Effects;
|
|||
|
||||
public interface IEffectHandler
|
||||
{
|
||||
|
||||
void GiveEffect(Effect what);
|
||||
void EndEffect(Effect what);
|
||||
void ProcessEffects();
|
||||
}
|
||||
35
scripts/systems/effects/SlownessEffect.cs
Normal file
35
scripts/systems/effects/SlownessEffect.cs
Normal file
|
|
@ -0,0 +1,35 @@
|
|||
using Godot;
|
||||
using Newlon.Components;
|
||||
using System;
|
||||
|
||||
namespace Newlon.Systems.Effects;
|
||||
|
||||
public partial class SlownessEffect : Effect
|
||||
{
|
||||
[Export] public Color ColorOverride;
|
||||
[Export] public float Multiplier;
|
||||
|
||||
public override void Enter(Node target)
|
||||
{
|
||||
if(target is IEffectHandler handler)
|
||||
{
|
||||
if(target is ILocalTimescale timescalable)
|
||||
timescalable.LocalTimescale *= Multiplier;
|
||||
if(target is CanvasItem canvasItem)
|
||||
canvasItem.Modulate = ColorOverride;
|
||||
}
|
||||
}
|
||||
|
||||
public override void Exit(Node target)
|
||||
{
|
||||
if(target is ILocalTimescale timescalable)
|
||||
timescalable.LocalTimescale /= Multiplier;
|
||||
if(target is CanvasItem canvasItem)
|
||||
canvasItem.Modulate = Colors.White;
|
||||
}
|
||||
|
||||
public override void Process(Node target)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue