Plants animation now supports timescale
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18 changed files with 141 additions and 60 deletions
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@ -11,6 +11,6 @@ public partial class PeashooterBehaviour : BaseBehaviour
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{
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bool readyToShoot = _sight.EnemyDetected && _shootTimer.TimeLeft <= 0;
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_tree.Set("parameters/conditions/ready",readyToShoot);
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_tree.Set("parameters/Tree/conditions/ready",readyToShoot);
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}
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}
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