Plants animation now supports timescale

This commit is contained in:
Rendo 2025-07-07 23:14:32 +05:00
commit e7a9860a54
18 changed files with 141 additions and 60 deletions

View file

@ -2,20 +2,18 @@ using Godot;
namespace Newlon.Components.Plants.Behaviours;
public partial class SpikeweedBehaviour : Node
public partial class SpikeweedBehaviour : BaseBehaviour
{
[Export] private AnimationTree _tree;
private int _inCount = 0;
public void OnHitboxEntered(Area2D _area)
{
if (_inCount++ == 0)
_tree.Set("parameters/blend_position",1);
_tree.Set("parameters/Tree/blend_position",1);
}
public void OnHitboxExited(Area2D _area)
{
if (--_inCount == 0)
_tree.Set("parameters/blend_position",0);
_tree.Set("parameters/Tree/blend_position",0);
}
}