proper hp calculation
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f0be16c9f2
commit
ed747bea9e
4 changed files with 35 additions and 28 deletions
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@ -142,7 +142,7 @@ isHugeWave = true
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script = ExtResource("1_qb1ge")
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startSun = 50.0
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wavePercentage = 0.5
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standardWaveDelay = 12.0
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standardWaveDelay = 30.0
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initialWaveDelay = 20.0
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waves = [SubResource("Resource_8aewt"), SubResource("Resource_hlq35"), SubResource("Resource_8miqm"), SubResource("Resource_s62qb"), SubResource("Resource_yvl2y"), SubResource("Resource_ulhin"), SubResource("Resource_cafd0"), SubResource("Resource_y8rkm"), SubResource("Resource_dbrq5")]
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metadata/_custom_type_script = "uid://bximdujbkj2n4"
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@ -821,7 +821,7 @@ metadata/_edit_lock_ = true
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[node name="RightUpperLeg" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt"]
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use_parent_material = true
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position = Vector2(-6, 3)
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scale = Vector2(0.999833, 0.999833)
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scale = Vector2(0.999832, 0.999832)
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rest = Transform2D(1, 0, 0, 1, -6, 3)
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editor_settings/show_bone_gizmo = false
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@ -833,13 +833,13 @@ metadata/_edit_lock_ = true
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[node name="RightLowerLeg" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg"]
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position = Vector2(-2, 12)
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scale = Vector2(0.999833, 0.999833)
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scale = Vector2(0.999836, 0.999836)
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rest = Transform2D(1, 0, 0, 1, -2, 12)
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editor_settings/show_bone_gizmo = false
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[node name="RightFoot" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg/RightLowerLeg"]
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position = Vector2(-2, 14)
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scale = Vector2(0.99983, 0.99983)
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scale = Vector2(0.999831, 0.999831)
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rest = Transform2D(1, 0, 0, 1, -2, 14)
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auto_calculate_length_and_angle = false
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length = 12.0
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@ -862,7 +862,7 @@ metadata/_edit_lock_ = true
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[node name="LeftUpperLeg" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt"]
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use_parent_material = true
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position = Vector2(6, 4)
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scale = Vector2(0.999832, 0.999832)
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scale = Vector2(0.99983, 0.99983)
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rest = Transform2D(1, 0, 0, 1, 6, 4)
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editor_settings/show_bone_gizmo = false
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@ -874,7 +874,7 @@ metadata/_edit_lock_ = true
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[node name="LeftLowerLeg" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg"]
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position = Vector2(-1, 13)
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scale = Vector2(0.999833, 0.999833)
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scale = Vector2(0.999834, 0.999834)
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rest = Transform2D(1, 0, 0, 1, -1, 13)
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editor_settings/show_bone_gizmo = false
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@ -886,7 +886,7 @@ metadata/_edit_lock_ = true
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[node name="LeftFoot" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg/LeftLowerLeg"]
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position = Vector2(6, 10)
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scale = Vector2(0.999829, 0.999829)
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scale = Vector2(0.999827, 0.999827)
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rest = Transform2D(1, 0, 0, 1, 6, 10)
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auto_calculate_length_and_angle = false
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length = 12.0
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@ -902,7 +902,7 @@ metadata/_edit_lock_ = true
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[node name="Body" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt"]
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use_parent_material = true
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position = Vector2(1, -2)
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scale = Vector2(0.999828, 0.999828)
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scale = Vector2(0.999827, 0.999827)
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rest = Transform2D(1, 0, 0, 1, 1, -2)
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editor_settings/show_bone_gizmo = false
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@ -910,7 +910,7 @@ editor_settings/show_bone_gizmo = false
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z_index = -1
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use_parent_material = true
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position = Vector2(-14, -23)
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scale = Vector2(0.999828, 0.999828)
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scale = Vector2(0.999833, 0.999833)
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rest = Transform2D(1, 0, 0, 1, -14, -23)
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editor_settings/show_bone_gizmo = false
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@ -928,7 +928,7 @@ editor_settings/show_bone_gizmo = false
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[node name="RightHand" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/RightUpperArm/RightLowerArm"]
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position = Vector2(-1, 13)
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scale = Vector2(0.999827, 0.999827)
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scale = Vector2(0.999834, 0.999834)
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rest = Transform2D(1, 0, 0, 1, -1, 13)
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auto_calculate_length_and_angle = false
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length = 8.0
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@ -956,8 +956,8 @@ metadata/_edit_lock_ = true
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[node name="Tie" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body"]
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position = Vector2(-9, -21)
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rotation = -0.0192003
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skew = -0.000424743
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rotation = 0.0104011
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skew = -0.000424862
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rest = Transform2D(1, 0, 0, 1, -9, -21)
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auto_calculate_length_and_angle = false
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length = 24.0
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@ -972,7 +972,7 @@ metadata/_edit_lock_ = true
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[node name="Head" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body"]
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position = Vector2(-10, -25)
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scale = Vector2(0.999829, 0.999829)
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scale = Vector2(0.999832, 0.999832)
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rest = Transform2D(1, 0, 0, 1, -10, -25)
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editor_settings/show_bone_gizmo = false
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@ -995,7 +995,6 @@ metadata/_edit_lock_ = true
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[node name="Right_Eye" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head"]
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position = Vector2(-16, -8)
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scale = Vector2(1, 1)
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texture = SubResource("AtlasTexture_vcc72")
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centered = false
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offset = Vector2(-2, -2)
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@ -1003,16 +1002,15 @@ metadata/_edit_lock_ = true
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[node name="Left_Eye" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head"]
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position = Vector2(-4, -9)
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scale = Vector2(1, 1)
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texture = SubResource("AtlasTexture_kto0i")
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centered = false
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offset = Vector2(-2, -2)
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metadata/_edit_lock_ = true
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[node name="Jaw" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head"]
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position = Vector2(-2.70063, 2.27667)
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rotation = 0.0268959
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scale = Vector2(0.999829, 0.999829)
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position = Vector2(-3.00013, 2.99978)
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rotation = 0.00100939
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scale = Vector2(0.999832, 0.999832)
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texture = SubResource("AtlasTexture_x5uj2")
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centered = false
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offset = Vector2(-12, -2)
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@ -1029,7 +1027,7 @@ _observedEntity = NodePath("../../../../../../../..")
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[node name="Jaw" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head"]
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position = Vector2(-3, 3)
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scale = Vector2(0.999829, 0.999829)
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scale = Vector2(0.999831, 0.999831)
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rest = Transform2D(1, 0, 0, 1, -3, 3)
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auto_calculate_length_and_angle = false
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length = 11.0
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@ -1063,7 +1061,7 @@ remote_path = NodePath("../../HeadParticle/Head/Left_Eye")
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[node name="LeftUpperArm" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body"]
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position = Vector2(-1, -20)
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scale = Vector2(0.99983, 0.99983)
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scale = Vector2(0.999834, 0.999834)
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rest = Transform2D(1, 0, 0, 1, -1, -20)
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editor_settings/show_bone_gizmo = false
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@ -1085,8 +1083,8 @@ minTorque = -45.0
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maxTorque = 45.0
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[node name="Left_Lower_Arm" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile"]
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rotation = 0.111148
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scale = Vector2(0.999996, 0.999996)
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rotation = 0.0097793
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scale = Vector2(0.999998, 0.999998)
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texture = SubResource("AtlasTexture_auqeq")
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centered = false
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offset = Vector2(-5, 0)
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@ -1095,8 +1093,8 @@ metadata/_edit_lock_ = true
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[node name="Left_Hand" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile/Left_Lower_Arm"]
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show_behind_parent = true
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position = Vector2(-0.99983, 12.9978)
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rotation = -0.115002
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scale = Vector2(0.999657, 0.999657)
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rotation = -0.00431598
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scale = Vector2(0.999658, 0.999658)
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texture = SubResource("AtlasTexture_vlvtp")
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centered = false
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offset = Vector2(-4, -1)
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@ -1112,7 +1110,7 @@ _observedEntity = NodePath("../../../../../../../..")
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[node name="LeftLowerArm" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm"]
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position = Vector2(-2, 14)
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scale = Vector2(0.999826, 0.999826)
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scale = Vector2(0.999828, 0.999828)
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rest = Transform2D(1, 0, 0, 1, -2, 14)
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editor_settings/show_bone_gizmo = false
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@ -1168,7 +1166,6 @@ entity = NodePath("..")
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[node name="Mover" type="Node" parent="."]
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script = ExtResource("4_u5syx")
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_speed = SubResource("Resource_ckb7n")
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_speedControlMult = 2.34115
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[node name="HitPlayer" type="Node" parent="."]
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script = ExtResource("12_he8da")
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@ -95,13 +95,16 @@ public partial class LevelRunner : Node
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zom.HPChangedMixed -= OnHPChanged;
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}
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}
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waveHealthMax = 0;
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waveHealth = waveHealthMax;
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zombies.Clear();
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}
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public void AddZombie(RuntimeZombieData zombie)
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{
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zombies.Add(zombie);
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waveHealthMax += zombie.MaxHP;
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waveHealthMax += zombie.GetMaxHPMixed();
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waveHealth = waveHealthMax;
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zombie.HPChangedMixed += OnHPChanged;
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}
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}
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@ -55,7 +55,13 @@ public partial class RuntimeZombieData : Entity
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}
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public void HPChangedMixedInvoker(float delta)
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{
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EmitSignal(SignalName.HPChangedMixed, delta);
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EmitSignal(SignalName.HPChangedMixed, -delta);
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}
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public float GetMaxHPMixed()
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{
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if (_armor != null)
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return MaxHP + _armor.MaxHP;
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return MaxHP;
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}
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#region Death sequence
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private bool _killed = false;
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@ -67,5 +73,6 @@ public partial class RuntimeZombieData : Entity
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EmitSignal(SignalName.HasBeenKilled,this);
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}
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#endregion
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}
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