50% rule
This commit is contained in:
parent
f2e4768b7e
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11 changed files with 214 additions and 142 deletions
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@ -41,44 +41,44 @@ _armor = NodePath("Armor")
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material = SubResource("ShaderMaterial_sat5k")
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[node name="RightUpperLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt" index="1"]
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scale = Vector2(0.999832, 0.999832)
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scale = Vector2(0.999833, 0.999833)
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[node name="RightLowerLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg" index="1"]
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scale = Vector2(0.999835, 0.999835)
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scale = Vector2(0.999834, 0.999834)
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[node name="RightFoot" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg/RightLowerLeg" index="0"]
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scale = Vector2(0.999836, 0.999836)
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scale = Vector2(0.999834, 0.999834)
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[node name="LeftUpperLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt" index="2"]
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scale = Vector2(0.999834, 0.999834)
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[node name="LeftLowerLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg" index="1"]
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scale = Vector2(0.999836, 0.999836)
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scale = Vector2(0.999834, 0.999834)
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[node name="LeftFoot" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg/LeftLowerLeg" index="1"]
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scale = Vector2(0.999828, 0.999828)
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scale = Vector2(0.999829, 0.999829)
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[node name="Body" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt" index="3"]
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scale = Vector2(0.999829, 0.999829)
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[node name="RightUpperArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="0"]
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scale = Vector2(0.99983, 0.99983)
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scale = Vector2(0.999829, 0.999829)
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[node name="RightLowerArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/RightUpperArm" index="1"]
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scale = Vector2(0.99983, 0.99983)
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[node name="RightHand" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/RightUpperArm/RightLowerArm" index="0"]
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scale = Vector2(0.99983, 0.99983)
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[node name="Tie" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="2"]
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rotation = -0.146474
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skew = -9.9659e-05
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[node name="Head" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="3"]
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scale = Vector2(0.999827, 0.999827)
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[node name="RightHand" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/RightUpperArm/RightLowerArm" index="0"]
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scale = Vector2(0.999829, 0.999829)
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[node name="Tie" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="2"]
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rotation = -0.0303385
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skew = -0.000100613
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[node name="Head" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="3"]
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scale = Vector2(0.999828, 0.999828)
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[node name="Right_Eye" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head" index="0"]
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position = Vector2(-16, -7.99999)
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position = Vector2(-16, -8)
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scale = Vector2(1, 1)
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[node name="Left_Eye" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head" index="1"]
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@ -86,12 +86,12 @@ position = Vector2(-4, -9)
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scale = Vector2(1, 1)
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[node name="Jaw" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head" index="2"]
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position = Vector2(-2.8181, 2.56097)
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rotation = -0.102313
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scale = Vector2(0.999828, 0.999828)
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position = Vector2(-2.96232, 2.90907)
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rotation = -0.0211916
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scale = Vector2(0.999829, 0.999829)
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[node name="Jaw" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head" index="1"]
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scale = Vector2(0.999828, 0.999828)
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scale = Vector2(0.999829, 0.999829)
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[node name="Hat" type="RigidBody2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head" index="4" node_paths=PackedStringArray("data")]
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position = Vector2(-2.5, -13.5)
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@ -124,34 +124,35 @@ shape = SubResource("CircleShape2D_67t4t")
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scale = Vector2(0.999827, 0.999827)
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[node name="Left_Lower_Arm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile" index="0"]
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rotation = -0.15525
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rotation = -0.0321562
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scale = Vector2(1, 1)
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[node name="Left_Hand" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile/Left_Lower_Arm" index="0"]
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position = Vector2(-0.999828, 12.9978)
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rotation = -0.127972
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scale = Vector2(0.999657, 0.999657)
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position = Vector2(-0.99983, 12.9978)
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rotation = -0.0265063
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scale = Vector2(0.999658, 0.999658)
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[node name="LeftLowerArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm" index="2"]
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scale = Vector2(0.99983, 0.99983)
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scale = Vector2(0.999831, 0.999831)
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[node name="LeftHand" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/LeftLowerArm" index="0"]
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scale = Vector2(0.999827, 0.999827)
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scale = Vector2(0.999828, 0.999828)
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[node name="Eatbox" parent="." index="2"]
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_damage = SubResource("Resource_011r0")
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[node name="Mover" parent="." index="4"]
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_speed = SubResource("Resource_b6mal")
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_speedControlMult = 0.899509
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_speedControlMult = 0.0
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[node name="HitPlayer" parent="." index="5"]
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playlist = Array[AudioStream]([ExtResource("7_0amn8"), ExtResource("7_67t4t")])
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channels = Array[String](["plastic_hit", "hit"])
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[node name="Armor" type="Node" parent="." index="6"]
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script = ExtResource("3_5s7in")
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MaxHP = 135.0
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[node name="HitPlayer" parent="." index="7"]
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playlist = Array[AudioStream]([ExtResource("7_0amn8"), ExtResource("7_67t4t")])
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channels = Array[String](["plastic_hit", "hit"])
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[connection signal="ArmorDamaged" from="Armor" to="." method="HPChangedMixedInvoker"]
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[connection signal="ArmorLost" from="Armor" to="HitPlayer" method="Next"]
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[connection signal="ArmorLost" from="Armor" to="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/Hat" method="FallOff"]
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@ -769,16 +769,16 @@ scale = Vector2(0.999902, 0.999902)
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texture = SubResource("AtlasTexture_txjqc")
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[node name="RightUpperLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt" index="1"]
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scale = Vector2(0.99983, 0.99983)
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scale = Vector2(0.999828, 0.999828)
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[node name="Right_Upper_Leg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg" index="0"]
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texture = SubResource("AtlasTexture_b583s")
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[node name="RightLowerLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg" index="1"]
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scale = Vector2(0.999829, 0.999829)
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scale = Vector2(0.99983, 0.99983)
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[node name="RightFoot" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg/RightLowerLeg" index="0"]
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scale = Vector2(0.999827, 0.999827)
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scale = Vector2(0.999828, 0.999828)
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[node name="Right_Foot" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg/RightLowerLeg/RightFoot" index="0"]
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texture = SubResource("AtlasTexture_uoit3")
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@ -799,7 +799,7 @@ scale = Vector2(0.999831, 0.999831)
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texture = SubResource("AtlasTexture_nlwsb")
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[node name="LeftFoot" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg/LeftLowerLeg" index="1"]
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scale = Vector2(0.999817, 0.999817)
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scale = Vector2(0.999816, 0.999816)
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[node name="Left_Foot" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg/LeftLowerLeg/LeftFoot" index="0"]
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texture = SubResource("AtlasTexture_8y6c0")
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@ -808,16 +808,13 @@ texture = SubResource("AtlasTexture_8y6c0")
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scale = Vector2(0.999826, 0.999826)
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[node name="RightUpperArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="0"]
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scale = Vector2(0.999828, 0.999828)
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scale = Vector2(0.999829, 0.999829)
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[node name="Right_Upper_Arm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/RightUpperArm" index="0"]
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texture = SubResource("AtlasTexture_nc6p3")
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[node name="RightLowerArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/RightUpperArm" index="1"]
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scale = Vector2(0.999818, 0.999818)
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[node name="RightHand" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/RightUpperArm/RightLowerArm" index="0"]
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scale = Vector2(0.999828, 0.999828)
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scale = Vector2(0.999816, 0.999816)
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[node name="Right_Hand" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/RightUpperArm/RightLowerArm/RightHand" index="0"]
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texture = SubResource("AtlasTexture_y0p2l")
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@ -829,7 +826,7 @@ texture = SubResource("AtlasTexture_op0h6")
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texture = SubResource("AtlasTexture_0s5wm")
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[node name="Tie" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="2"]
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rotation = 0.00923548
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rotation = 0.050955
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scale = Vector2(1e-05, 1e-05)
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[node name="Tie" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Tie" index="0"]
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@ -880,8 +877,8 @@ scale = Vector2(1, 1)
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[node name="Jaw" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head" index="2"]
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position = Vector2(-3, 3)
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rotation = -0.0150209
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scale = Vector2(0.999828, 0.999828)
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rotation = -0.082875
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scale = Vector2(0.999827, 0.999827)
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texture = SubResource("AtlasTexture_7cvmi")
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offset = Vector2(-14, -2)
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@ -912,7 +909,7 @@ _threshold = 0.333
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_observedArmor = NodePath("../../../../../../../../../../CanArmor")
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[node name="Jaw" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head" index="1"]
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scale = Vector2(0.999828, 0.999828)
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scale = Vector2(0.999827, 0.999827)
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[node name="TrashcanLid" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head" index="4"]
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position = Vector2(-0.0022974, -17.0131)
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@ -927,19 +924,19 @@ editor_settings/show_bone_gizmo = false
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remote_path = NodePath("../../HeadParticle/Head/TrashcanLid/Trashcan_lid")
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[node name="LeftUpperArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="5"]
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scale = Vector2(0.999826, 0.999826)
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scale = Vector2(0.999828, 0.999828)
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[node name="Left_Upper_Arm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm" index="0"]
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texture = SubResource("AtlasTexture_tebih")
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[node name="Left_Lower_Arm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile" index="0"]
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rotation = 0.00833116
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rotation = 0.0459656
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scale = Vector2(0.999997, 0.999997)
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texture = SubResource("AtlasTexture_auxav")
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[node name="Left_Hand" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile/Left_Lower_Arm" index="0"]
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position = Vector2(-0.99983, 12.9978)
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rotation = -9.31647e-10
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rotation = -3.72659e-09
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scale = Vector2(0.999652, 0.999652)
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texture = SubResource("AtlasTexture_dntsa")
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@ -967,7 +964,7 @@ advance_expression_base_node = NodePath("../Behaviour")
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_speed = SubResource("Resource_4248q")
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_speedControlMult = 0.0
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[node name="HitPlayer" parent="." index="6"]
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[node name="HitPlayer" parent="." index="5"]
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playlist = Array[AudioStream]([ExtResource("8_4248q"), ExtResource("9_tu6af")])
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channels = Array[String](["metal_hit", "hit"])
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@ -989,6 +986,7 @@ metadata/_custom_type_script = "uid://c36bj8u7jghc7"
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[connection signal="ThresholdReached" from="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head/TrashcanLid/Observer" to="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head/TrashcanLid" method="FallOff"]
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[connection signal="ThresholdReached" from="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head/TrashcanLid/Observer" to="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/TrashcanLid/RemoteTransform2D" method="queue_free"]
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[connection signal="ArmorDamaged" from="CanArmor" to="." method="HPChangedMixedInvoker"]
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[connection signal="ArmorLost" from="CanArmor" to="HitPlayer" method="Next"]
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[connection signal="ArmorLost" from="CanArmor" to="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Can" method="FallOff"]
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[connection signal="ArmorLost" from="CanArmor" to="Behaviour" method="Trashed"]
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@ -821,7 +821,7 @@ metadata/_edit_lock_ = true
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[node name="RightUpperLeg" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt"]
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use_parent_material = true
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position = Vector2(-6, 3)
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scale = Vector2(0.999831, 0.999831)
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scale = Vector2(0.999833, 0.999833)
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rest = Transform2D(1, 0, 0, 1, -6, 3)
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editor_settings/show_bone_gizmo = false
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@ -833,13 +833,13 @@ metadata/_edit_lock_ = true
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[node name="RightLowerLeg" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg"]
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position = Vector2(-2, 12)
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scale = Vector2(0.999832, 0.999832)
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scale = Vector2(0.999833, 0.999833)
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rest = Transform2D(1, 0, 0, 1, -2, 12)
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editor_settings/show_bone_gizmo = false
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[node name="RightFoot" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg/RightLowerLeg"]
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position = Vector2(-2, 14)
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scale = Vector2(0.999834, 0.999834)
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scale = Vector2(0.99983, 0.99983)
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rest = Transform2D(1, 0, 0, 1, -2, 14)
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auto_calculate_length_and_angle = false
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length = 12.0
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@ -886,7 +886,7 @@ metadata/_edit_lock_ = true
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[node name="LeftFoot" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg/LeftLowerLeg"]
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position = Vector2(6, 10)
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scale = Vector2(0.999831, 0.999831)
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scale = Vector2(0.999829, 0.999829)
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rest = Transform2D(1, 0, 0, 1, 6, 10)
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auto_calculate_length_and_angle = false
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length = 12.0
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@ -902,7 +902,7 @@ metadata/_edit_lock_ = true
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[node name="Body" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt"]
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use_parent_material = true
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position = Vector2(1, -2)
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scale = Vector2(0.999833, 0.999833)
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scale = Vector2(0.999828, 0.999828)
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rest = Transform2D(1, 0, 0, 1, 1, -2)
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editor_settings/show_bone_gizmo = false
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@ -928,7 +928,7 @@ editor_settings/show_bone_gizmo = false
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[node name="RightHand" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/RightUpperArm/RightLowerArm"]
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position = Vector2(-1, 13)
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scale = Vector2(0.999828, 0.999828)
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scale = Vector2(0.999827, 0.999827)
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rest = Transform2D(1, 0, 0, 1, -1, 13)
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auto_calculate_length_and_angle = false
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length = 8.0
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@ -955,10 +955,9 @@ offset = Vector2(-15, -27)
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metadata/_edit_lock_ = true
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[node name="Tie" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body"]
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visible = false
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position = Vector2(-9, -21)
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rotation = 0.137587
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skew = -0.000422955
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rotation = -0.0192003
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skew = -0.000424743
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rest = Transform2D(1, 0, 0, 1, -9, -21)
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auto_calculate_length_and_angle = false
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length = 24.0
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@ -973,7 +972,7 @@ metadata/_edit_lock_ = true
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[node name="Head" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body"]
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position = Vector2(-10, -25)
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scale = Vector2(0.999826, 0.999826)
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scale = Vector2(0.999829, 0.999829)
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rest = Transform2D(1, 0, 0, 1, -10, -25)
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editor_settings/show_bone_gizmo = false
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@ -996,6 +995,7 @@ metadata/_edit_lock_ = true
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|
||||
[node name="Right_Eye" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head"]
|
||||
position = Vector2(-16, -8)
|
||||
scale = Vector2(1, 1)
|
||||
texture = SubResource("AtlasTexture_vcc72")
|
||||
centered = false
|
||||
offset = Vector2(-2, -2)
|
||||
|
|
@ -1003,15 +1003,16 @@ metadata/_edit_lock_ = true
|
|||
|
||||
[node name="Left_Eye" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head"]
|
||||
position = Vector2(-4, -9)
|
||||
scale = Vector2(1, 1)
|
||||
texture = SubResource("AtlasTexture_kto0i")
|
||||
centered = false
|
||||
offset = Vector2(-2, -2)
|
||||
metadata/_edit_lock_ = true
|
||||
|
||||
[node name="Jaw" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head"]
|
||||
position = Vector2(-3.00169, 2.99714)
|
||||
rotation = 0.0133523
|
||||
scale = Vector2(0.999828, 0.999828)
|
||||
position = Vector2(-2.70063, 2.27667)
|
||||
rotation = 0.0268959
|
||||
scale = Vector2(0.999829, 0.999829)
|
||||
texture = SubResource("AtlasTexture_x5uj2")
|
||||
centered = false
|
||||
offset = Vector2(-12, -2)
|
||||
|
|
@ -1028,7 +1029,7 @@ _observedEntity = NodePath("../../../../../../../..")
|
|||
|
||||
[node name="Jaw" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head"]
|
||||
position = Vector2(-3, 3)
|
||||
scale = Vector2(0.999828, 0.999828)
|
||||
scale = Vector2(0.999829, 0.999829)
|
||||
rest = Transform2D(1, 0, 0, 1, -3, 3)
|
||||
auto_calculate_length_and_angle = false
|
||||
length = 11.0
|
||||
|
|
@ -1062,7 +1063,7 @@ remote_path = NodePath("../../HeadParticle/Head/Left_Eye")
|
|||
|
||||
[node name="LeftUpperArm" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body"]
|
||||
position = Vector2(-1, -20)
|
||||
scale = Vector2(0.999832, 0.999832)
|
||||
scale = Vector2(0.99983, 0.99983)
|
||||
rest = Transform2D(1, 0, 0, 1, -1, -20)
|
||||
editor_settings/show_bone_gizmo = false
|
||||
|
||||
|
|
@ -1084,7 +1085,7 @@ minTorque = -45.0
|
|||
maxTorque = 45.0
|
||||
|
||||
[node name="Left_Lower_Arm" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile"]
|
||||
rotation = 0.129362
|
||||
rotation = 0.111148
|
||||
scale = Vector2(0.999996, 0.999996)
|
||||
texture = SubResource("AtlasTexture_auqeq")
|
||||
centered = false
|
||||
|
|
@ -1094,8 +1095,8 @@ metadata/_edit_lock_ = true
|
|||
[node name="Left_Hand" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile/Left_Lower_Arm"]
|
||||
show_behind_parent = true
|
||||
position = Vector2(-0.99983, 12.9978)
|
||||
rotation = -0.0570923
|
||||
scale = Vector2(0.999654, 0.999654)
|
||||
rotation = -0.115002
|
||||
scale = Vector2(0.999657, 0.999657)
|
||||
texture = SubResource("AtlasTexture_vlvtp")
|
||||
centered = false
|
||||
offset = Vector2(-4, -1)
|
||||
|
|
@ -1117,7 +1118,7 @@ editor_settings/show_bone_gizmo = false
|
|||
|
||||
[node name="LeftHand" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/LeftLowerArm"]
|
||||
position = Vector2(-1, 13)
|
||||
scale = Vector2(0.999824, 0.999824)
|
||||
scale = Vector2(0.999827, 0.999827)
|
||||
rest = Transform2D(1, 0, 0, 1, -1, 13)
|
||||
auto_calculate_length_and_angle = false
|
||||
length = 6.0
|
||||
|
|
@ -1167,7 +1168,7 @@ entity = NodePath("..")
|
|||
[node name="Mover" type="Node" parent="."]
|
||||
script = ExtResource("4_u5syx")
|
||||
_speed = SubResource("Resource_ckb7n")
|
||||
_speedControlMult = 0.954599
|
||||
_speedControlMult = 2.34115
|
||||
|
||||
[node name="HitPlayer" type="Node" parent="."]
|
||||
script = ExtResource("12_he8da")
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue