50% rule
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parent
f2e4768b7e
commit
f0be16c9f2
11 changed files with 214 additions and 142 deletions
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@ -821,7 +821,7 @@ metadata/_edit_lock_ = true
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[node name="RightUpperLeg" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt"]
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use_parent_material = true
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position = Vector2(-6, 3)
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scale = Vector2(0.999831, 0.999831)
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scale = Vector2(0.999833, 0.999833)
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rest = Transform2D(1, 0, 0, 1, -6, 3)
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editor_settings/show_bone_gizmo = false
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@ -833,13 +833,13 @@ metadata/_edit_lock_ = true
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[node name="RightLowerLeg" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg"]
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position = Vector2(-2, 12)
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scale = Vector2(0.999832, 0.999832)
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scale = Vector2(0.999833, 0.999833)
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rest = Transform2D(1, 0, 0, 1, -2, 12)
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editor_settings/show_bone_gizmo = false
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[node name="RightFoot" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg/RightLowerLeg"]
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position = Vector2(-2, 14)
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scale = Vector2(0.999834, 0.999834)
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scale = Vector2(0.99983, 0.99983)
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rest = Transform2D(1, 0, 0, 1, -2, 14)
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auto_calculate_length_and_angle = false
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length = 12.0
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@ -886,7 +886,7 @@ metadata/_edit_lock_ = true
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[node name="LeftFoot" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg/LeftLowerLeg"]
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position = Vector2(6, 10)
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scale = Vector2(0.999831, 0.999831)
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scale = Vector2(0.999829, 0.999829)
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rest = Transform2D(1, 0, 0, 1, 6, 10)
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auto_calculate_length_and_angle = false
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length = 12.0
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@ -902,7 +902,7 @@ metadata/_edit_lock_ = true
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[node name="Body" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt"]
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use_parent_material = true
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position = Vector2(1, -2)
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scale = Vector2(0.999833, 0.999833)
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scale = Vector2(0.999828, 0.999828)
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rest = Transform2D(1, 0, 0, 1, 1, -2)
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editor_settings/show_bone_gizmo = false
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@ -928,7 +928,7 @@ editor_settings/show_bone_gizmo = false
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[node name="RightHand" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/RightUpperArm/RightLowerArm"]
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position = Vector2(-1, 13)
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scale = Vector2(0.999828, 0.999828)
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scale = Vector2(0.999827, 0.999827)
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rest = Transform2D(1, 0, 0, 1, -1, 13)
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auto_calculate_length_and_angle = false
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length = 8.0
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@ -955,10 +955,9 @@ offset = Vector2(-15, -27)
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metadata/_edit_lock_ = true
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[node name="Tie" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body"]
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visible = false
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position = Vector2(-9, -21)
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rotation = 0.137587
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skew = -0.000422955
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rotation = -0.0192003
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skew = -0.000424743
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rest = Transform2D(1, 0, 0, 1, -9, -21)
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auto_calculate_length_and_angle = false
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length = 24.0
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@ -973,7 +972,7 @@ metadata/_edit_lock_ = true
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[node name="Head" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body"]
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position = Vector2(-10, -25)
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scale = Vector2(0.999826, 0.999826)
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scale = Vector2(0.999829, 0.999829)
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rest = Transform2D(1, 0, 0, 1, -10, -25)
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editor_settings/show_bone_gizmo = false
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@ -996,6 +995,7 @@ metadata/_edit_lock_ = true
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[node name="Right_Eye" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head"]
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position = Vector2(-16, -8)
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scale = Vector2(1, 1)
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texture = SubResource("AtlasTexture_vcc72")
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centered = false
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offset = Vector2(-2, -2)
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@ -1003,15 +1003,16 @@ metadata/_edit_lock_ = true
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[node name="Left_Eye" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head"]
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position = Vector2(-4, -9)
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scale = Vector2(1, 1)
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texture = SubResource("AtlasTexture_kto0i")
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centered = false
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offset = Vector2(-2, -2)
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metadata/_edit_lock_ = true
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[node name="Jaw" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head"]
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position = Vector2(-3.00169, 2.99714)
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rotation = 0.0133523
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scale = Vector2(0.999828, 0.999828)
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position = Vector2(-2.70063, 2.27667)
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rotation = 0.0268959
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scale = Vector2(0.999829, 0.999829)
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texture = SubResource("AtlasTexture_x5uj2")
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centered = false
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offset = Vector2(-12, -2)
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@ -1028,7 +1029,7 @@ _observedEntity = NodePath("../../../../../../../..")
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[node name="Jaw" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head"]
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position = Vector2(-3, 3)
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scale = Vector2(0.999828, 0.999828)
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scale = Vector2(0.999829, 0.999829)
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rest = Transform2D(1, 0, 0, 1, -3, 3)
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auto_calculate_length_and_angle = false
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length = 11.0
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@ -1062,7 +1063,7 @@ remote_path = NodePath("../../HeadParticle/Head/Left_Eye")
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[node name="LeftUpperArm" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body"]
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position = Vector2(-1, -20)
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scale = Vector2(0.999832, 0.999832)
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scale = Vector2(0.99983, 0.99983)
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rest = Transform2D(1, 0, 0, 1, -1, -20)
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editor_settings/show_bone_gizmo = false
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@ -1084,7 +1085,7 @@ minTorque = -45.0
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maxTorque = 45.0
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[node name="Left_Lower_Arm" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile"]
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rotation = 0.129362
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rotation = 0.111148
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scale = Vector2(0.999996, 0.999996)
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texture = SubResource("AtlasTexture_auqeq")
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centered = false
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@ -1094,8 +1095,8 @@ metadata/_edit_lock_ = true
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[node name="Left_Hand" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile/Left_Lower_Arm"]
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show_behind_parent = true
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position = Vector2(-0.99983, 12.9978)
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rotation = -0.0570923
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scale = Vector2(0.999654, 0.999654)
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rotation = -0.115002
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scale = Vector2(0.999657, 0.999657)
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texture = SubResource("AtlasTexture_vlvtp")
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centered = false
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offset = Vector2(-4, -1)
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@ -1117,7 +1118,7 @@ editor_settings/show_bone_gizmo = false
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[node name="LeftHand" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/LeftLowerArm"]
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position = Vector2(-1, 13)
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scale = Vector2(0.999824, 0.999824)
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scale = Vector2(0.999827, 0.999827)
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rest = Transform2D(1, 0, 0, 1, -1, 13)
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auto_calculate_length_and_angle = false
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length = 6.0
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@ -1167,7 +1168,7 @@ entity = NodePath("..")
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[node name="Mover" type="Node" parent="."]
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script = ExtResource("4_u5syx")
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_speed = SubResource("Resource_ckb7n")
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_speedControlMult = 0.954599
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_speedControlMult = 2.34115
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[node name="HitPlayer" type="Node" parent="."]
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script = ExtResource("12_he8da")
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