fixed hp based plants
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parent
2295f52ba8
commit
f351e53a03
7 changed files with 261 additions and 36 deletions
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@ -48,20 +48,25 @@ public partial class Entity : Node2D
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[Export] private AnimationTree _tree;
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public virtual void DisableBrain()
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{
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_player.ProcessMode = ProcessModeEnum.Always;
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_tree.ProcessMode = ProcessModeEnum.Always;
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if (_player != null)
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_player.ProcessMode = ProcessModeEnum.Always;
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if (_tree != null)
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_tree.ProcessMode = ProcessModeEnum.Always;
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ProcessMode = ProcessModeEnum.Disabled;
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}
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public virtual void EnableBrain()
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{
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_player.ProcessMode = ProcessModeEnum.Inherit;
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_tree.ProcessMode = ProcessModeEnum.Inherit;
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if (_player != null)
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_player.ProcessMode = ProcessModeEnum.Inherit;
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if (_tree != null)
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_tree.ProcessMode = ProcessModeEnum.Inherit;
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ProcessMode = ProcessModeEnum.Inherit;
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}
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#endregion
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#region Effects
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[Export] private Array<Effect> _effectImmunities = new();
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[Export] private bool completeInvulnerability = false;
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private readonly Dictionary<string, Effect> _activeEffectSlots = new();
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private readonly Dictionary<string, Timer> _effectSlotTimers = new();
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@ -72,7 +77,7 @@ public partial class Entity : Node2D
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public virtual void GiveEffect(Effect what)
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{
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if (_effectImmunities.Contains(what))
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if (_effectImmunities.Contains(what) || completeInvulnerability)
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{
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return;
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}
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