extends Node @export_range(0,2,0.001,"or_greater","hide_slider","suffix:tiles/second") var speed : float = 0.2 # Used by animation players to control zombie's movement @export var speed_control : float = 0.0 @onready var parent : Node2D = get_parent() func _physics_process(delta: float) -> void: parent.global_position += -parent.global_transform.x * speed_control * speed * delta * FieldParams.TILE.x