extends SeedpacketHandler class_name PickableHandler var chosen : bool var locked : bool = false var forbidden : bool = false func _init(packet : Seedpacket) -> void: super._init(packet) LevelEventBus.hotbar_packets_update.connect(on_hotbar_changed) func exit() -> void: LevelEventBus.hotbar_packets_update.disconnect(on_hotbar_changed) func is_avaiable() -> bool: return not (chosen or locked or forbidden) func on_hotbar_changed(to : Array[SeedpacketResource]): chosen = to.has(seedpacket.held_resource) seedpacket.update_contents() func on_updated_contents(): seedpacket.forbidden.visible = forbidden seedpacket.locked.visible = locked